Using marginal analysis to load Combat Logistics Force (CLF) ships

Approved for public release, distribution unlimited === Distributed three dimensional combat simulation systems such as the Naval Postgraduate School's NPSNET project lack many of the characteristic effects of the live battlefield. This deficiency is the problem we sought to eliminate. Our appr...

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Bibliographic Details
Main Author: Wilson, K. Craig
Other Authors: Fields, Paul J.
Language:en_US
Published: Monterey, California. Naval Postgraduate School 2014
Online Access:http://hdl.handle.net/10945/42882
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spelling ndltd-nps.edu-oai-calhoun.nps.edu-10945-428822014-11-27T16:20:00Z Using marginal analysis to load Combat Logistics Force (CLF) ships Wilson, K. Craig Fields, Paul J. Terasawa, Katsuaki L. Naval Postgraduate School (U.S.) Approved for public release, distribution unlimited Distributed three dimensional combat simulation systems such as the Naval Postgraduate School's NPSNET project lack many of the characteristic effects of the live battlefield. This deficiency is the problem we sought to eliminate. Our approach to solving this absence of effects was to evaluate previous work performed in this area and incorporate aspects of this research that would assist in creating believable effects capable of running in real- time. This thesis focuses on simulating three elements of these war zones - realistic clouds both from an internal and external viewpoint which move due to gridded wind vectors, incorporation of a recording and transmission process for dynamic terrain effects through the implementation of the Distributed Interactive Simulation (DIS) protocol's recently approved Destructible Entity protocol data units (PDUs), and physically-based explosions. The result of this research is a set of effects' simulators available for further studying of and experimenting with modifications to these implementations. These programs also provide users with frame rate feedback regarding their modifications to the effects. Furthermore, the cloud implementations and explosive effects are too computationally expensive to be incorporated within complex simulators such as NPSNET. 2014-08-13T20:26:56Z 2014-08-13T20:26:56Z 1994-12 Thesis http://hdl.handle.net/10945/42882 AAZ3246XP en_US Terms governing use and reproduction. Example: This publication is a work of the U.S. Government as defined in Title 17, United States Code, Section 101. As such, it is in the public domain, and under the provisions of Title 17, United States Code, Section 105, it may not be copyrighted. Monterey, California. Naval Postgraduate School
collection NDLTD
language en_US
sources NDLTD
description Approved for public release, distribution unlimited === Distributed three dimensional combat simulation systems such as the Naval Postgraduate School's NPSNET project lack many of the characteristic effects of the live battlefield. This deficiency is the problem we sought to eliminate. Our approach to solving this absence of effects was to evaluate previous work performed in this area and incorporate aspects of this research that would assist in creating believable effects capable of running in real- time. This thesis focuses on simulating three elements of these war zones - realistic clouds both from an internal and external viewpoint which move due to gridded wind vectors, incorporation of a recording and transmission process for dynamic terrain effects through the implementation of the Distributed Interactive Simulation (DIS) protocol's recently approved Destructible Entity protocol data units (PDUs), and physically-based explosions. The result of this research is a set of effects' simulators available for further studying of and experimenting with modifications to these implementations. These programs also provide users with frame rate feedback regarding their modifications to the effects. Furthermore, the cloud implementations and explosive effects are too computationally expensive to be incorporated within complex simulators such as NPSNET.
author2 Fields, Paul J.
author_facet Fields, Paul J.
Wilson, K. Craig
author Wilson, K. Craig
spellingShingle Wilson, K. Craig
Using marginal analysis to load Combat Logistics Force (CLF) ships
author_sort Wilson, K. Craig
title Using marginal analysis to load Combat Logistics Force (CLF) ships
title_short Using marginal analysis to load Combat Logistics Force (CLF) ships
title_full Using marginal analysis to load Combat Logistics Force (CLF) ships
title_fullStr Using marginal analysis to load Combat Logistics Force (CLF) ships
title_full_unstemmed Using marginal analysis to load Combat Logistics Force (CLF) ships
title_sort using marginal analysis to load combat logistics force (clf) ships
publisher Monterey, California. Naval Postgraduate School
publishDate 2014
url http://hdl.handle.net/10945/42882
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