Videogames as a platform for learning:self-case study: the videogame never alone
The themes of this thesis are videogames and learning. More specifically, what educators ought to know about videogames and their utility in carrying out educational initiatives. Videogames are a defining medium of the 21st century. However in comparison to books, film, and print media, videogames a...
Main Author: | Hawley, K. (Kandace) |
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Format: | Dissertation |
Language: | English |
Published: |
University of Oulu
2016
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Subjects: | |
Online Access: | http://urn.fi/URN:NBN:fi:oulu-201609132771 http://nbn-resolving.de/urn:nbn:fi:oulu-201609132771 |
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