Videogames as a platform for learning:self-case study: the videogame never alone

The themes of this thesis are videogames and learning. More specifically, what educators ought to know about videogames and their utility in carrying out educational initiatives. Videogames are a defining medium of the 21st century. However in comparison to books, film, and print media, videogames a...

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Bibliographic Details
Main Author: Hawley, K. (Kandace)
Format: Dissertation
Language:English
Published: University of Oulu 2016
Subjects:
Online Access:http://urn.fi/URN:NBN:fi:oulu-201609132771
http://nbn-resolving.de/urn:nbn:fi:oulu-201609132771

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