Art Directable Tornadoes

Tornado simulations in the visual effects industry have always been an interesting problem. Developing tools to provide more control over such effects is an important and challenging task. Current methods to achieve these effects use either particle systems or fluid simulation. Particle systems give...

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Bibliographic Details
Main Author: Dwivedi, Ravindra
Other Authors: Srinivasan, Vinod
Format: Others
Language:en_US
Published: 2011
Subjects:
Online Access:http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9417
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spelling ndltd-tamu.edu-oai-repository.tamu.edu-1969.1-ETD-TAMU-2011-05-94172013-01-08T10:42:13ZArt Directable TornadoesDwivedi, RavindraTornadoesPhysically based simulationvorticityparticlesfluidsHoudiniTornado simulations in the visual effects industry have always been an interesting problem. Developing tools to provide more control over such effects is an important and challenging task. Current methods to achieve these effects use either particle systems or fluid simulation. Particle systems give a lot of control over the simulation but do not take into account the fluid characteristics of tornadoes. The other method which involves fluid simulation models the fluid behavior accurately but does not give control over the simulation. In this thesis, a novel method to model tornado behavior is presented. A tool based on this method was also created. The method proposed in this thesis uses a hybrid approach that combines the flexibility of particle systems while producing interesting swirling motions inherent in the fluids. The main focus of the research is on providing easy-to-use controls for art directors to help them achieve the desired look of the simulation effectively. A variety of controls is provided which include the overall shape, path, rotation, debris, surface, swirling motion, and interaction with the environment. The implementation was done in Houdini, which is a 3D animation software whose node based system allows an algorithmic approach to the problem and integrates well with the current tools. The tool allows the user to create animations that reflect the visual characteristics of real tornadoes. The usefulness of the tool was evaluated among participants who had some experience in 3D animation software. The results from the simulation and evaluation feedback reveal that the tool successfully allowed the users to create tornadoes of their choice efficiently.Srinivasan, Vinod2011-08-08T22:48:41Z2011-08-09T01:31:20Z2011-08-08T22:48:41Z2011-08-09T01:31:20Z2011-052011-08-08May 2011thesistextapplication/pdfhttp://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9417en_US
collection NDLTD
language en_US
format Others
sources NDLTD
topic Tornadoes
Physically based simulation
vorticity
particles
fluids
Houdini
spellingShingle Tornadoes
Physically based simulation
vorticity
particles
fluids
Houdini
Dwivedi, Ravindra
Art Directable Tornadoes
description Tornado simulations in the visual effects industry have always been an interesting problem. Developing tools to provide more control over such effects is an important and challenging task. Current methods to achieve these effects use either particle systems or fluid simulation. Particle systems give a lot of control over the simulation but do not take into account the fluid characteristics of tornadoes. The other method which involves fluid simulation models the fluid behavior accurately but does not give control over the simulation. In this thesis, a novel method to model tornado behavior is presented. A tool based on this method was also created. The method proposed in this thesis uses a hybrid approach that combines the flexibility of particle systems while producing interesting swirling motions inherent in the fluids. The main focus of the research is on providing easy-to-use controls for art directors to help them achieve the desired look of the simulation effectively. A variety of controls is provided which include the overall shape, path, rotation, debris, surface, swirling motion, and interaction with the environment. The implementation was done in Houdini, which is a 3D animation software whose node based system allows an algorithmic approach to the problem and integrates well with the current tools. The tool allows the user to create animations that reflect the visual characteristics of real tornadoes. The usefulness of the tool was evaluated among participants who had some experience in 3D animation software. The results from the simulation and evaluation feedback reveal that the tool successfully allowed the users to create tornadoes of their choice efficiently.
author2 Srinivasan, Vinod
author_facet Srinivasan, Vinod
Dwivedi, Ravindra
author Dwivedi, Ravindra
author_sort Dwivedi, Ravindra
title Art Directable Tornadoes
title_short Art Directable Tornadoes
title_full Art Directable Tornadoes
title_fullStr Art Directable Tornadoes
title_full_unstemmed Art Directable Tornadoes
title_sort art directable tornadoes
publishDate 2011
url http://hdl.handle.net/1969.1/ETD-TAMU-2011-05-9417
work_keys_str_mv AT dwivediravindra artdirectabletornadoes
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