BIM Principles to Practice: Using BIM to Create a New Model for Producing Animation

Computer animation projects, specifically feature film productions, require large teams of artists to manage and coordinate the use of enormous amounts of data containing both aesthetic and technical information within a specific time frame and while using finite resources. Mismanagement through inf...

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Bibliographic Details
Main Author: Naugle, Nicholas D.
Other Authors: McLaughlin, Tim
Format: Others
Language:en_US
Published: 2012
Subjects:
BIM
Online Access:http://hdl.handle.net/1969.1/ETD-TAMU-2011-12-10577
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spelling ndltd-tamu.edu-oai-repository.tamu.edu-1969.1-ETD-TAMU-2011-12-105772013-01-08T10:43:19ZBIM Principles to Practice: Using BIM to Create a New Model for Producing AnimationNaugle, Nicholas D.AnimationBIMBuilding Information ModelingFilmAnimation ProductionProducing AnimationProductionComputer animation projects, specifically feature film productions, require large teams of artists to manage and coordinate the use of enormous amounts of data containing both aesthetic and technical information within a specific time frame and while using finite resources. Mismanagement through information loss or inefficiency can result in both a compromised artistic vision and a financial loss. This thesis presents the conceptualization of a work management system based upon a successful system used in architecture and construction called Building Information Modeling, or BIM. BIM principles are adapted for use in animation production through the use of images as containers of information. The thesis does not include implementation of the management system described but does predict, based upon comparisons with architecture and construction, that a significant level of information carry-through can be achieved from concept art to final frames and we expect a positive gains in the efficient use of production resources. Adoption of this proposed project management structure could reduce production budgets, improve the communication flow between directors and artists, and develop an empirical based record for predicting the resource usage requirements for proposed projects in the future.McLaughlin, Tim2012-02-14T22:20:28Z2012-02-16T16:19:49Z2012-02-14T22:20:28Z2012-02-16T16:19:49Z2011-122012-02-14December 2011thesistextapplication/pdfhttp://hdl.handle.net/1969.1/ETD-TAMU-2011-12-10577en_US
collection NDLTD
language en_US
format Others
sources NDLTD
topic Animation
BIM
Building Information Modeling
Film
Animation Production
Producing Animation
Production
spellingShingle Animation
BIM
Building Information Modeling
Film
Animation Production
Producing Animation
Production
Naugle, Nicholas D.
BIM Principles to Practice: Using BIM to Create a New Model for Producing Animation
description Computer animation projects, specifically feature film productions, require large teams of artists to manage and coordinate the use of enormous amounts of data containing both aesthetic and technical information within a specific time frame and while using finite resources. Mismanagement through information loss or inefficiency can result in both a compromised artistic vision and a financial loss. This thesis presents the conceptualization of a work management system based upon a successful system used in architecture and construction called Building Information Modeling, or BIM. BIM principles are adapted for use in animation production through the use of images as containers of information. The thesis does not include implementation of the management system described but does predict, based upon comparisons with architecture and construction, that a significant level of information carry-through can be achieved from concept art to final frames and we expect a positive gains in the efficient use of production resources. Adoption of this proposed project management structure could reduce production budgets, improve the communication flow between directors and artists, and develop an empirical based record for predicting the resource usage requirements for proposed projects in the future.
author2 McLaughlin, Tim
author_facet McLaughlin, Tim
Naugle, Nicholas D.
author Naugle, Nicholas D.
author_sort Naugle, Nicholas D.
title BIM Principles to Practice: Using BIM to Create a New Model for Producing Animation
title_short BIM Principles to Practice: Using BIM to Create a New Model for Producing Animation
title_full BIM Principles to Practice: Using BIM to Create a New Model for Producing Animation
title_fullStr BIM Principles to Practice: Using BIM to Create a New Model for Producing Animation
title_full_unstemmed BIM Principles to Practice: Using BIM to Create a New Model for Producing Animation
title_sort bim principles to practice: using bim to create a new model for producing animation
publishDate 2012
url http://hdl.handle.net/1969.1/ETD-TAMU-2011-12-10577
work_keys_str_mv AT nauglenicholasd bimprinciplestopracticeusingbimtocreateanewmodelforproducinganimation
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