|
|
|
|
LEADER |
01553naaaa2200265uu 4500 |
001 |
22280 |
005 |
20200327 |
020 |
|
|
|a 9781478090366
|
020 |
|
|
|a 9781478002789; 9781478002925; 9781478001348
|
024 |
7 |
|
|a 10.1215/9781478090366
|c doi
|
041 |
0 |
|
|h English
|
042 |
|
|
|a dc
|
100 |
1 |
|
|a Milburn, Colin
|e auth
|
245 |
1 |
0 |
|a Respawn : Gamers, Hackers, and Technogenic Life
|
260 |
|
|
|a Durham
|b Duke University Press
|c 2018
|
300 |
|
|
|a 1 electronic resource (312 p.)
|
856 |
|
|
|z Get fulltext
|u http://library.oapen.org/handle/20.500.12657/22280
|
506 |
0 |
|
|a Open Access
|2 star
|f Unrestricted online access
|
520 |
|
|
|a In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.
|
540 |
|
|
|a Creative Commons
|
546 |
|
|
|a English
|
650 |
|
7 |
|a Media studies
|2 bicssc
|
653 |
|
|
|a video games
|
653 |
|
|
|a hacking
|
653 |
|
|
|a science fiction
|