Developing Graphics Frameworks with Python and OpenGL

Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and inter...

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Bibliographic Details
Main Author: Stemkoski, Lee (auth)
Other Authors: Pascale, Michael (auth)
Format: eBook
Published: Taylor & Francis 2021
Subjects:
3D
Online Access:Get fulltext
LEADER 02072naaaa2200337uu 4500
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005 20210527
020 |a 9781003181378 
020 |a 9781000407952 
020 |a 9780367721800 
020 |a 9781032021461 
020 |a 9781003181378 
024 7 |a 10.1201/9781003181378  |c doi 
041 0 |h English 
042 |a dc 
100 1 |a Stemkoski, Lee  |e auth 
856 |z Get fulltext  |u https://library.oapen.org/handle/20.500.12657/48838 
700 1 |a Pascale, Michael  |e auth 
245 1 0 |a Developing Graphics Frameworks with Python and OpenGL 
260 |b Taylor & Francis  |c 2021 
300 |a 1 electronic resource (344 p.) 
506 0 |a Open Access  |2 star  |f Unrestricted online access 
520 |a Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results. 
540 |a Creative Commons 
546 |a English 
650 7 |a Graphical & digital media applications  |2 bicssc 
650 7 |a Games development & programming  |2 bicssc 
650 7 |a Computer science  |2 bicssc 
650 7 |a Programming & scripting languages: general  |2 bicssc 
653 |a rendering 
653 |a 3D