Convolution-Based Design for Real-Time Pose Recognition and Character Animation Generation

Human pose recognition and its generation are an important animation design key point. To this end, this paper designs new neural network structures for 2D and 3D pose extraction tasks and corresponding GPU-oriented acceleration schemes. The scheme first takes an image as input, extracts the human p...

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Bibliographic Details
Main Authors: Lee, J. (Author), Wang, D. (Author)
Format: Article
Language:English
Published: Hindawi Limited 2022
Subjects:
Online Access:View Fulltext in Publisher
LEADER 01831nam a2200301Ia 4500
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008 220421s2022 CNT 000 0 und d
020 |a 15308669 (ISSN) 
245 1 0 |a Convolution-Based Design for Real-Time Pose Recognition and Character Animation Generation 
260 0 |b Hindawi Limited  |c 2022 
856 |z View Fulltext in Publisher  |u https://doi.org/10.1155/2022/6572420 
520 3 |a Human pose recognition and its generation are an important animation design key point. To this end, this paper designs new neural network structures for 2D and 3D pose extraction tasks and corresponding GPU-oriented acceleration schemes. The scheme first takes an image as input, extracts the human pose from it, converts it into an abstract pose data structure, and then uses the converted dataset as a basis to generate the desired character animation based on the input at runtime. The scheme in this paper has been tested on pose recognition datasets and different levels of hardware showing that 2D pose recognition can reach speeds above 60 fps on common computer hardware, 3D pose recognition can be estimated to reach speeds above 24 fps with an average error of only 110 mm, and real-time animation generation can reach speeds above 30 frames per second. © 2022 Dan Wang and Jonghan Lee. 
650 0 4 |a Animation 
650 0 4 |a Animation designs 
650 0 4 |a Animation generation 
650 0 4 |a Character animation 
650 0 4 |a Computer hardware 
650 0 4 |a Gesture recognition 
650 0 4 |a Human pose 
650 0 4 |a Human pose recognition 
650 0 4 |a Keypoints 
650 0 4 |a Neural networks structure 
650 0 4 |a Pose recognition 
650 0 4 |a Real- time 
650 0 4 |a Runtimes 
700 1 0 |a Lee, J.  |e author 
700 1 0 |a Wang, D.  |e author 
773 |t Wireless Communications and Mobile Computing