DESIGNING AN EVOLUTIONARY OPTIMAL WASHOUT FILTER BASED ON GENETIC ALGORITHM

This paper aims to design a reliable filter that can transform the actual motion of a flight simulator maneuver into a logical and understandable movement for its workspace. Motion cueing algorithms are used in scaling maneuvers to improve the user’s perception of real-world motion. As a unique algo...

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Bibliographic Details
Main Authors: Gharib, A. (Author), Gharib, M.R (Author), Goharimanesh, M. (Author), Koochi, A. (Author)
Format: Article
Language:English
Published: Vilnius Gediminas Technical University 2022
Subjects:
Online Access:View Fulltext in Publisher
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001 0.3846-aviation.2022.16570
008 220421s2022 CNT 000 0 und d
020 |a 16487788 (ISSN) 
245 1 0 |a DESIGNING AN EVOLUTIONARY OPTIMAL WASHOUT FILTER BASED ON GENETIC ALGORITHM 
260 0 |b Vilnius Gediminas Technical University  |c 2022 
856 |z View Fulltext in Publisher  |u https://doi.org/10.3846/aviation.2022.16570 
520 3 |a This paper aims to design a reliable filter that can transform the actual motion of a flight simulator maneuver into a logical and understandable movement for its workspace. Motion cueing algorithms are used in scaling maneuvers to improve the user’s perception of real-world motion. As a unique algorithm, the washout-filter algorithm reduces the real motions where the user cannot understand the difference between the actual and simulated maneuvers. To design a proper washout filter, first, apply the inner ear model where humans can feel the motion to design a proper filter. The Otolith and semicircular systems were represented by two parts in this model. Second, an evolutionary theory based on a genetic algorithm is used to design a structure that minimizes human perception error and workspace boundaries. The issue is determining the coefficients in the model in order to create a high-performance flight simulator. The filtering algorithm, based upon the human vestibular model, compares human perception with flight simulator motion knowledge. The findings demonstrate an objective function that minimizes user perception error, and the flight simulator motion range can prepare a reliable washout filter for motion cueing. © 2022 The Author(s). Published by Vilnius Gediminas Technical University. 
650 0 4 |a Control 
650 0 4 |a Filter-based 
650 0 4 |a Flight simulator 
650 0 4 |a Flight simulators 
650 0 4 |a Genetic algorithm 
650 0 4 |a Genetic algorithms 
650 0 4 |a Human perception 
650 0 4 |a Modeling 
650 0 4 |a Modeling 
650 0 4 |a Motion cueing algorithms 
650 0 4 |a Optimal theories 
650 0 4 |a Optimal theory 
650 0 4 |a Real-world 
650 0 4 |a Reliable filters 
650 0 4 |a Scalings 
650 0 4 |a Simulator motion 
650 0 4 |a Washout filter 
650 0 4 |a Washout Filters 
700 1 0 |a Gharib, A.  |e author 
700 1 0 |a Gharib, M.R.  |e author 
700 1 0 |a Goharimanesh, M.  |e author 
700 1 0 |a Koochi, A.  |e author 
773 |t Aviation