On the hardness of designing public signals

We use computational complexity as a lens to study the design of information structures in games of incomplete information. We focus on one of the simplest instantiations of the information structure design problem: Bayesian zero-sum games, and a principal who must design a public signal maximizing...

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Bibliographic Details
Main Author: Dughmi, S. (Author)
Format: Article
Language:English
Published: Academic Press Inc. 2019
Subjects:
Online Access:View Fulltext in Publisher
LEADER 01265nam a2200169Ia 4500
001 10.1016-j.geb.2018.08.001
008 220511s2019 CNT 000 0 und d
020 |a 08998256 (ISSN) 
245 1 0 |a On the hardness of designing public signals 
260 0 |b Academic Press Inc.  |c 2019 
856 |z View Fulltext in Publisher  |u https://doi.org/10.1016/j.geb.2018.08.001 
520 3 |a We use computational complexity as a lens to study the design of information structures in games of incomplete information. We focus on one of the simplest instantiations of the information structure design problem: Bayesian zero-sum games, and a principal who must design a public signal maximizing the equilibrium payoff of one of the players. In this setting, we show that optimal information structure design is computationally intractable, and in some cases hard to approximate, assuming that it is hard to recover a planted clique from an Erdős–Rényi random graph. Our result suggests that there is no “simple” characterization of optimal public-channel information structures in multi-player settings. © 2018 Elsevier Inc. 
650 0 4 |a Information structures 
650 0 4 |a Persuasion 
650 0 4 |a Signaling 
700 1 |a Dughmi, S.  |e author 
773 |t Games and Economic Behavior