Replicator dynamics for the game theoretic selection models based on state

The paper presents an attempt to integrate the classical evolutionary game theory based on replicator dynamics and the state-based approach of Houston and McNamara. In the new approach, individuals have different heritable strategies; however, individuals carrying the same strategy can differ in ter...

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Bibliographic Details
Main Authors: Argasinski, K. (Author), Rudnicki, R. (Author)
Format: Article
Language:English
Published: Academic Press 2021
Subjects:
Online Access:View Fulltext in Publisher
LEADER 03331nam a2200565Ia 4500
001 10.1016-j.jtbi.2020.110540
008 220427s2021 CNT 000 0 und d
020 |a 00225193 (ISSN) 
245 1 0 |a Replicator dynamics for the game theoretic selection models based on state 
260 0 |b Academic Press  |c 2021 
856 |z View Fulltext in Publisher  |u https://doi.org/10.1016/j.jtbi.2020.110540 
520 3 |a The paper presents an attempt to integrate the classical evolutionary game theory based on replicator dynamics and the state-based approach of Houston and McNamara. In the new approach, individuals have different heritable strategies; however, individuals carrying the same strategy can differ in terms of state, role or the situation in which they act. Thus, the classical replicator dynamics is completed by the additional subsystem of differential equations describing the dynamics of transitions between different states. In effect, the interactions described by game structure, in addition to the demographic payoffs (constituted by births and deaths), can lead to the change in state of the competing individuals. Special cases of reversible and irreversible incremental stage-structured models, where the state changes can describe energy accumulation, developmental steps or aging, are derived for discrete and continuous versions. The new approach is illustrated using the example of the Owner-Intruder game with explicit dynamics of the role changes. The new model presents a generalization of the demographic version of the Hawk-Dove game, with the difference being that the opponents in the game are drawn from two separate subpopulations consisting of Owners and Intruders. Here, the Intruders check random nest sites and play the Hawk-Dove game with the Owner if they are occupied. Meanwhile, the Owners produce newborns that become Intruders, since they must find a free nest site to reproduce. An interesting feedback mechanism is produced via the fluxes of individuals between the different subpopulations. In addition, the population growth suppression mechanism resulting from the fixation Bourgeois strategy is analyzed. © 2020 
650 0 4 |a adaptive behavior 
650 0 4 |a age structure 
650 0 4 |a Age-structured population 
650 0 4 |a aging 
650 0 4 |a article 
650 0 4 |a Biological Evolution 
650 0 4 |a Columbidae 
650 0 4 |a demography 
650 0 4 |a evolution 
650 0 4 |a Evolutionary game 
650 0 4 |a evolutionary theory 
650 0 4 |a feedback system 
650 0 4 |a game 
650 0 4 |a game 
650 0 4 |a game theory 
650 0 4 |a Game Theory 
650 0 4 |a growth inhibition 
650 0 4 |a human 
650 0 4 |a Humans 
650 0 4 |a Infant, Newborn 
650 0 4 |a Models, Theoretical 
650 0 4 |a nest site 
650 0 4 |a newborn 
650 0 4 |a nonhuman 
650 0 4 |a Owner-Intruder game 
650 0 4 |a population dynamics 
650 0 4 |a Population Dynamics 
650 0 4 |a population growth 
650 0 4 |a population growth 
650 0 4 |a Population Growth 
650 0 4 |a Replicator dynamics 
650 0 4 |a role change 
650 0 4 |a Stage-structured population 
650 0 4 |a State-based models 
650 0 4 |a theoretical model 
700 1 |a Argasinski, K.  |e author 
700 1 |a Rudnicki, R.  |e author 
773 |t Journal of Theoretical Biology