Integration of Augmented Reality into College Yearbook

Augmented reality (AR) has been used in many schools and colleges in developed countries. Apart from enhancing teaching to be more interactive, inventive and resourceful, the use of AR also has been reported to boost learning by fostering creativity and imagination, enhancing collaboration and team...

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Bibliographic Details
Main Authors: Aljunid Syed Junid S.A (Author), Ghazali, N. (Author), Mohd Salleh M.A.A (Author), Rashidi C.B.M (Author), Suryani, I. (Author), Zubir, F. (Author)
Format: Article
Language:English
Published: EDP Sciences 2018
Subjects:
Online Access:View Fulltext in Publisher
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LEADER 02439nas a2200313Ia 4500
001 10.1051-matecconf-201815005031
008 220120c20189999CNT?? ? 0 0und d
020 |a 2261236X (ISSN) 
245 1 0 |a Integration of Augmented Reality into College Yearbook 
260 0 |b EDP Sciences  |c 2018 
650 0 4 |a AR application 
650 0 4 |a Augmented reality 
650 0 4 |a Developed countries 
650 0 4 |a Development process 
650 0 4 |a End users 
650 0 4 |a Integration 
650 0 4 |a Integration constructions 
650 0 4 |a Open sources 
650 0 4 |a Teaching 
650 0 4 |a Team work 
856 |z View Fulltext in Publisher  |u https://doi.org/10.1051/matecconf/201815005031 
856 |z View in Scopus  |u https://www.scopus.com/inward/record.uri?eid=2-s2.0-85042743772&doi=10.1051%2fmatecconf%2f201815005031&partnerID=40&md5=4b104acd03d26daf7453820a7b36d682 
520 3 |a Augmented reality (AR) has been used in many schools and colleges in developed countries. Apart from enhancing teaching to be more interactive, inventive and resourceful, the use of AR also has been reported to boost learning by fostering creativity and imagination, enhancing collaboration and team work, and making learning more engaging and stimulating. Despite the potentials of AR in enhancing school materials, this technology often has teachers and learners as the end users rather than developers. Given the benefits of AR in education, this study experimented on having the teachers and learners as developers in incorporating the use of AR to enhance the college yearbook. This paper describes the processes taken by the teachers and learners in integrating AR into a conventional reading material; specifically a college yearbook. In this study, an open source AR application is used and 32 markers are created. The method involves five major development processes which starts with planning, content, AR integration development, printing and finally AR integration construction. The 32 markers can be divided into a few sections which can be classified according to the types of content. At the end of this paper, the significance and challenges of this project are presented. © The Authors, published by EDP Sciences, 2018. 
700 1 0 |a Aljunid Syed Junid S.A.  |e author 
700 1 0 |a Ghazali, N.  |e author 
700 1 0 |a Mohd Salleh M.A.A.  |e author 
700 1 0 |a Rashidi C.B.M.  |e author 
700 1 0 |a Suryani, I.  |e author 
700 1 0 |a Zubir, F.  |e author