TP-GAN: Simple Adversarial Network With Additional Player for Dense Depth Image Estimation
We present a simple yet robust monocular depth estimation technique by synthesizing a depth map image from a single RGB input image using the advantage of generative adversarial networks (GAN). We employ an additional sub-model termed refiner to extract local depth features, then combine it with the...
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Format: | Article |
Language: | English |
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Institute of Electrical and Electronics Engineers Inc.
2023
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Online Access: | View Fulltext in Publisher View in Scopus |
LEADER | 03113nam a2200421Ia 4500 | ||
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001 | 10.1109-ACCESS.2023.3272292 | ||
008 | 230529s2023 CNT 000 0 und d | ||
020 | |a 21693536 (ISSN) | ||
245 | 1 | 0 | |a TP-GAN: Simple Adversarial Network With Additional Player for Dense Depth Image Estimation |
260 | 0 | |b Institute of Electrical and Electronics Engineers Inc. |c 2023 | |
300 | |a 16 | ||
856 | |z View Fulltext in Publisher |u https://doi.org/10.1109/ACCESS.2023.3272292 | ||
856 | |z View in Scopus |u https://www.scopus.com/inward/record.uri?eid=2-s2.0-85159708152&doi=10.1109%2fACCESS.2023.3272292&partnerID=40&md5=3f20ebc066fe4c819e2db9681a8fa03d | ||
520 | 3 | |a We present a simple yet robust monocular depth estimation technique by synthesizing a depth map image from a single RGB input image using the advantage of generative adversarial networks (GAN). We employ an additional sub-model termed refiner to extract local depth features, then combine it with the global scene information from the generator to improve the GAN's performance compared to the standard GAN architectural scheme. Notably, the generator is the first player to learn to synthesize depth images. The second player, the discriminator, classifies the generated depth. In the meantime, the third player, the refiner, enhances the final reconstructed depth. Complementing the GAN model, we apply a conditional generative network (cGAN) to lead the generator in mapping the input image to the respective depth representation. We further incorporate a structured similarity (SSIM) as our loss function for the generator and refiner in GAN training. Through extensive experiment validation, we confirmed the performance of our strategy on the publicly indoor NYU Depth v2 and KITTI outdoor data. Experiment results on the NYU depth v2 dataset show that our proposed approach achieves the best performance by 96.0% on threshold accuracy (δ < 1.252) and the second-best accuracy on all thresholds on the KITTI dataset. We discovered that our proposed method compares favorably to numerous existing monocular depth estimation strategies and demonstrates a considerable improvement in the accuracy of image depth estimation despite its simple network architecture. © 2013 IEEE. | |
650 | 0 | 4 | |a conditional GAN |
650 | 0 | 4 | |a Conditional generative adversarial network |
650 | 0 | 4 | |a Convolutional neural network |
650 | 0 | 4 | |a Depth estimation |
650 | 0 | 4 | |a Depth Estimation |
650 | 0 | 4 | |a Generative adversarial network |
650 | 0 | 4 | |a generative adversarial network (GAN) |
650 | 0 | 4 | |a Generative adversarial networks |
650 | 0 | 4 | |a Generator |
650 | 0 | 4 | |a Image enhancement |
650 | 0 | 4 | |a Image reconstruction |
650 | 0 | 4 | |a Images reconstruction |
650 | 0 | 4 | |a Job analysis |
650 | 0 | 4 | |a Network architecture |
650 | 0 | 4 | |a Neural networks |
650 | 0 | 4 | |a Performance |
650 | 0 | 4 | |a single image |
650 | 0 | 4 | |a Single images |
650 | 0 | 4 | |a Task analysis |
650 | 0 | 4 | |a third player GAN |
650 | 0 | 4 | |a Third player generative adversarial network |
700 | 1 | 0 | |a Hendra, A. |e author |
700 | 1 | 0 | |a Kanazawa, Y. |e author |
773 | |t IEEE Access |