Online Optimization of Animation Art Design User Virtual Perception in Mobile Edge Computing Environment

Animation art design is widely used in all levels of social life and has become an important part of modern social visual culture. Driven by new technologies, it is integrated with relevant application fields, resulting in new media forms and art categories. The development course of animation art d...

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Bibliographic Details
Main Authors: Liu, G. (Author), Tsai, S.-B (Author)
Format: Article
Language:English
Published: Hindawi Limited 2022
Subjects:
Online Access:View Fulltext in Publisher
LEADER 02432nam a2200313Ia 4500
001 10.1155-2022-1171905
008 220425s2022 CNT 000 0 und d
020 |a 10589244 (ISSN) 
245 1 0 |a Online Optimization of Animation Art Design User Virtual Perception in Mobile Edge Computing Environment 
260 0 |b Hindawi Limited  |c 2022 
856 |z View Fulltext in Publisher  |u https://doi.org/10.1155/2022/1171905 
520 3 |a Animation art design is widely used in all levels of social life and has become an important part of modern social visual culture. Driven by new technologies, it is integrated with relevant application fields, resulting in new media forms and art categories. The development course of animation art design is sorted out, focusing on the analysis of the technical basis of animation art design and art form, social function and cultural form, creative practice, and theoretical research. This paper puts forward the concept of dimension composition of animation art design and analyzes and studies the dimensions of technology and art, cognition and experience, economy, and culture in animation art design and artistic creation based on this concept. The modeling of edge devices and services is proposed to abstract resources and provide a unified formal description of user virtual perception for animation art design of various sensing types. All related attributes are described uniformly, and the device model and task model are given. Users can customize services based on predefined attributes. According to the development demand of multiuser shared virtual environments, the characteristics and limitations of the previous perception management scheme are analyzed and a two-layer perception management scheme is designed to adapt to the development of new multiuser shared virtual environment of animation art design. © 2022 Guozhu Liu and Sang-Bing Tsai. 
650 0 4 |a Animation 
650 0 4 |a Application fields 
650 0 4 |a Arts designs 
650 0 4 |a Computing environments 
650 0 4 |a Curricula 
650 0 4 |a Management scheme 
650 0 4 |a Mobile edge computing 
650 0 4 |a Multiusers 
650 0 4 |a New media 
650 0 4 |a Online optimization 
650 0 4 |a Perception management 
650 0 4 |a Shared virtual environments 
650 0 4 |a Social life 
650 0 4 |a Virtual reality 
700 1 |a Liu, G.  |e author 
700 1 |a Tsai, S.-B.  |e author 
773 |t Scientific Programming