Context-Based Evaluation of the Opus Audio Codec for Spatial Audio Content in Virtual Reality

This paper discusses the evaluation of Opus-compressed Ambisonic audio content through listening tests conducted in a virtual reality environment. The aim of this study was to investigate the effect that Opus compression has on the Basic Audio Quality (BAQ) of Ambisonic audio in different virtual re...

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Bibliographic Details
Main Authors: Kearney, G. (Author), Lee, B. (Author), Rudzki, T. (Author), Skoglund, J. (Author)
Format: Article
Language:English
Published: Audio Engineering Society 2023
Subjects:
Online Access:View Fulltext in Publisher
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020 |a 15494950 (ISSN) 
245 1 0 |a Context-Based Evaluation of the Opus Audio Codec for Spatial Audio Content in Virtual Reality 
260 0 |b Audio Engineering Society  |c 2023 
300 |a 10 
856 |z View Fulltext in Publisher  |u https://doi.org/10.17743/jaes.2022.0068 
520 3 |a This paper discusses the evaluation of Opus-compressed Ambisonic audio content through listening tests conducted in a virtual reality environment. The aim of this study was to investigate the effect that Opus compression has on the Basic Audio Quality (BAQ) of Ambisonic audio in different virtual reality contexts—gaming, music, soundscapes, and teleconferencing. The methods used to produce the test content, how the tests were conducted, the results obtained and their significance are discussed. Key findings were that in all cases, Ambisonic scenes compressed with Opus at 64 kbps/ch using Channel Mapping Family 3 garnered a median BAQ rating not significantly different than uncompressed audio. Channel Mapping Family 3 demonstrated the least variation in BAQ across evaluated contexts, although there were still some significant differences found between contexts at certain bitrates and Ambisonic orders. © 2023 Audio Engineering Society. All rights reserved. 
650 0 4 |a Ambisonics 
650 0 4 |a Audio acoustics 
650 0 4 |a Audio codecs 
650 0 4 |a Audio content 
650 0 4 |a Audio quality 
650 0 4 |a Audio recordings 
650 0 4 |a Context-based 
650 0 4 |a Listening tests 
650 0 4 |a Mapping 
650 0 4 |a Quality ratings 
650 0 4 |a Soundscapes 
650 0 4 |a Spatial audio 
650 0 4 |a Teleconferencing 
650 0 4 |a Virtual reality 
650 0 4 |a Virtual-reality environment 
700 1 0 |a Kearney, G.  |e author 
700 1 0 |a Lee, B.  |e author 
700 1 0 |a Rudzki, T.  |e author 
700 1 0 |a Skoglund, J.  |e author 
773 |t AES: Journal of the Audio Engineering Society  |x 15494950 (ISSN)  |g 71 4, 145-154