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3“... issue. In particular, Pokémon GO is one of the most popular AR and LBS-related mobile games. The purpose...”
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4“... with the real world, and can increase the interaction with real worlds during the game. Pokemon Go is one...”
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7“...碩士 === 輔仁大學 === 資訊管理學系碩士在職專班 === 105 === The popularity of Pokemon GO causes many problems...”
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8“.... If there weren’t serendipity of encountering in Pokémon GO games. It wouldn’t represent the different appearance...”
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9Published 2016“...abstract: PURPOSE: This study aimed to identify whether increased Pokémon GO use resulted...”
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12“.... Taking the Pokémon Goers' game practices as the targets and observation objects, this study finds out...”
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15Published“...Pokémon Go was the most popular and pervasive augmented reality game during its release...”
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16“... intention in a mobile game Pokémon GO. The proposed model was empirically evaluated using a web survey...”
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17“... of new product release on competitors, this study, through the release of Pokémon Go in Taiwan, collects...”
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18“... experiences and behaviors on the smart Internet. [Pokémon GO Pokemon] has become the most popular mobile game...”
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19“... of Pokémon Go, the most popular smart phone game recently, on medicine and tourism have been explored in many...”
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20“... in various public places. Among those mobile games, only the Pokemon wizard draws huge people into this game...”
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