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101“... of the new operational mode, “free on-line game”, the market share of the intangible products has been...”
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102“... of games becomes even shorter than before. Game companies must develop more and more innovative products...”
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103“...碩士 === 國立臺灣科技大學 === 工業管理系 === 101 === Market competition is making product warranty policy becomes...”
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104“..., the aim of this research is mainly to illustrate the integration of interactive video gaming device...”
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105“...’ impulsive buying behaviors of virtural treasure and products. Most online gamers’ motivations, which met...”
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106by Lake, Eric M.“...The academic literature hitherto has mainly addressed the 'effects' of video games...”
Published 2000
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107“..., this study examines how the new product announcements by an online game firm affect the stock market returns...”
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109“... using iPod touch-related mobile gaming products. The purpose of this research is to identify consumer...”
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111by Pelletier, Caroline“... games, with learning defined as the production of subjectivity. It theorises learning and meaning-making...”
Published 2007
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112by Wolf, Guy“... high profile industry changing with new product innovations, e.g. typewriters, computer disks....”
Published 2014
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120“... by distinctive games. This study used event study to investigate whether new product announcements...”
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