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TECHNOLOGIES IN ART EDUCATION
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Assessing the Effects of Mobile Vocabulary Learning APP with Game-Related Functions on Learners’ Learning Perceptions and Performance: A Case Study of Taiwanese EFL Learners
by
Huang, Hong Bin
,
黃泓彬
“
... of information and communication
technology
(ICT), mobile game-based learning (MGBL) has been considered as a...
”
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