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1“... is to understand the role of interface metaphor in the learning process of mobile games. I collected the verbal...”
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2“... factors and provide an idea of the environmentally oriented mobile game, which will motivate players...”
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4“.... Casual gamers are the main groups to play mobile games and are also crossing groups, traditional and new...”
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5“.... Keywords: SIP, Ubiquitous Computing, Mobile Device, Handoff, Mobile Game ...”
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6“..., freemium mobile game is most popular, it accounts for 48% of revenue. This is an important and emerging...”
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7“... for in-app purchases concerning Gacha-based mobile games. It was suggested that the Gacha model differs from...”
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8“... experience of online mobile games and users’ behavior. We are currently the mobile internet and technology...”
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9“... of the smart-phone industry, mobile gaming has also undergone drastic changes – the transition from paid mobile...”
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10“... made mobile games widely accepted by the public. People enjoy sports mobile game during commuting...”
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11“... characteristics and gamers motivations effects on mobile game satisfaction. Therefore, this study uses individual...”
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13“... learning with mobile application assistance. This paper aims to explore the benefits of using mobile game...”
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14“... and promote students' learning motivation. This study aimed to investigate how mobile game-based learning...”
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16“...碩士 === 國立中興大學 === 科技管理研究所 === 103 === Abstract Because of the development of mobile-game technology...”
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17“... students’ acceptance and perceptions on using mobile game Apps for self-learning to improve their English...”
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19“...碩士 === 大葉大學 === 資訊管理學系碩士班 === 107 === Mobile gaming is a hugely successful category of mobile...”
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20“... have thus started to implement a variety of types of mobile games to gain a share of these new markets...”
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