Showing 1 - 20 results of 33 for search '"Blizzard Entertainment"', query time: 1.06s Refine Results
  1. 1
  2. 2
    by Doucet, Jeanne
    Published 2017
    ... la compagnie Blizzard Entertainment est prise comme modèle pour démontrer comment le timbre...
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  3. 3
  4. 4
    by Glas, René
    Published 2013
    Subjects: ...Blizzard Entertainment...
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    eBook
  5. 5
    Published 2024
    Subjects: ...StarCraft, Strategy games, Real-time strategy games, Esports, Blizzard Entertainment, South Korea...
    Open Access: DOAB: description of the publication
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    eBook
  6. 6
    by Dor, Simon
    Published 2011
    ... (Blizzard Entertainment, 1998). Its goal is to explore beyond the visible and audible part of the game...
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  7. 7
    by Dor, Simon
    Published 2011
    ... jeu de stratégie en temps réel StarCraft (Blizzard Entertainment, 1998). Il s’agit de questionner le...
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  8. 8
    by Ewa Barbara Nawrocka
    Published 2021-09-01
    ... Diablo III to trzecia część słynnego tytułu RPG akcji wydanego przez Blizzard Entertainment. Gra...
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    Article
  9. 9
    by Mark Chen
    Published 2009-03-01
    ...Expertise development in the massively multiplayer online game World of Warcraft (Blizzard...
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    Article
  10. 10
    ... empresa Blizzard Entertainment para explorar o universo ficcional da franquia dos jogos Diablo para...
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    Article
  11. 11
    by Lahti, Daniel, Nyström, Per
    Published 2012
    ... on the game series Starcraft made by Blizzard Entertainment. Our focus lies in the game series Starcraft...
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    Others
  12. 12
    by Yuan-Wen Chen, 陳淵文
    Published 2014
    ... by Blizzard Entertainment in 1998. Real Time Strategy Games are one of the most popular game schemes in PC...
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  13. 13
    by Kabus, Patric
    Published 2009
    ... avatars with individual characteristics and possessions. The leader of the MMOG market today is Blizzard...
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  14. 14
    by Gregory, Clairellyn Rose
    Published 2011
    ... of Warcraft, drawing over twelve million players worldwide (Blizzard Entertainment, 2010). With a cyberspace...
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  15. 15
    ... of this trend by looking at one of the most well- known examples of contemporary fantasy: Blizzard...
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  16. 16
    by SHEN, YI-XING, 沈易星
    Published 2019
    ... learning environment co-developed by DeepMind and Blizzard Entertainment to train and develop intelligent...
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  17. 17
  18. 18
    by Larsen, Christer-Andre
    Published 2011
    ... with a similar case study of Blizzard Entertainment’s Battle.net service presented in former work...
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  19. 19
    by Campedelli, Gabriela
    Published 2009
    ... divulgados pela Blizzard Entertainment, em outubro de 2008. A etnografia, que se desenvolveu online realizada...
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  20. 20
    ... based on SC2LE, a reinforcement learning environment released jointly by Blizzard Entertainment...
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    Article