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1by Jacob Steven Euteneuer“... of settler colonialism in popular mobile videogames, in particular Supercell’s 2012 mobile game Clash...”
Published 2018-03-01
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2by Marcos de Souza de Souza, Desirre Marques Brandão, Fernanda Mauri Benevenuto, Isabella Martins Lopes“... administração dos riscos associados ao jogo Clash of Clans gerou a necessidade de realizar uma pesquisa para...”
Published 2016-06-01
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5“... theory. It defines the conditions under which a Titanic game transitions into a Clash of Clans game...”
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6Subjects: “...gerenciamento de projetos; gestão de pessoas; clash of Clans...”
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7“... after 5 years of launch, Clash of Clans (CoC) is still popular among players. This study applies online...”
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9Clash of Clans: análise do game design de um jogo gratuito, mas lucrativo para a economia de atençãoby Silva, Rodrigo Portes Valente da“..., called Clash of Clans. The game is a free application, available in the online stores of Apple Store...”
Published 2015
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10by Silva, Rodrigo Portes Valente da“... Supercell, called Clash of Clans. The game is a free application, available in the online stores of Apple...”
Published 2015
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11“... an imprint on the global economy and culture. Finnish gaming company Supercell’s “Clash of Clans” and British...”
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12“..., content, methods, media, and evaluation. This research focuses on teaching vocabulary using Clash of Clans...”
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13by Tuovinen, J. (Jarno)“... the tutorial scene of the mobile game Clash of Clans. MAuto is designed to be a friendly mobile test creator...”
Published 2018
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14by Nogueira, João Paulo do Nascimento Lopes“... for the players. As a methodological process, three games were selected – Clash of Clans, Farm Heroes Saga...”
Published 2017
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16“... sampling, we have collected data from 170 Clash of Clan players. We use Partial Least Square (PLS) as our...”
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