Showing 41 - 60 results of 129 for search '"Game producer"', query time: 1.79s Refine Results
  1. 41
    by Mihai BURLACU
    Published 2019-09-01
    ... that are constantly redefined and reimagined by game producers and gamers alike. The places represented and juxtaposed...
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    Article
  2. 42
    by Payne, Matthew Thomas
    Published 2013
    ...This dissertation examines how commercially successful military-themed video games produced after...
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  3. 43
    ... that games produce emotions such as joy, excitement, and euphoria. Emotions such as embarrassment...
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  4. 44
    ... within an enjoyable environment. The vastly increasing number of digital games produced in the market...
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  5. 45
    by SU, ZHE-WEI, 蘇哲緯
    Published 2017
    ...碩士 === 國立中正大學 === 資訊工程研究所 === 105 === Super Mario Bros is the famous side-scrolling video game...
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  6. 46
    by Jhony Pereira Moraes
    Published 2018-09-01
    ... Management Theory, in which students should plan and implement games produced from the theories...
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  7. 47
    ... games. However, some games produce small but significant increases in energy expenditure, which may...
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  8. 48
    by Jui-fang Yang, 楊瑞芳
    Published 2018
    ... personality and innovative behavior. Game producers and game artists with creative personality tend...
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  9. 49
    by Osvaldo Cleger
    Published 2015-04-01
    ... games produced mostly for entertainment purposes (such as Tropico and Papers, Please) can be more...
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  10. 50
    by ya-chen Hsiao, 蕭雅真
    Published 2006
    ... the factors of interactive design from references. Then, This study interviews with some experts who are game...
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  11. 51
    by Jung-Ping Shiau, 蕭忠平
    Published 2004
    ...碩士 === 中華大學 === 資訊管理學系 === 92 === The success of online game produces huge business opportunity...
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  12. 52
    by Yi Huang, 黃易
    Published 2015
    ..., current recommender system for similar games produces over 80% dissimilar games on average. We present a...
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  13. 53
    by Shu-Wei Hu, 胡書瑋
    Published 2013
    ... characteristics enable game producers to establish an organized strategy in developing more advanced find...
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  14. 54
    by Chia-Yu Ho, 何佳瑜
    Published 2015
    ... quality. We conducted a field study with a paired-match questionnaire. 47 pairs of game producers...
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  15. 55
  16. 56
  17. 57
    ... imagination. The popular culture product named Tommy & Pokina language game software is an educative game...
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  18. 58
    by Tellioglu, Umit
    Published 2014
    .... In this thesis, we propose a methodology to quantify the effectiveness of CSSGs by analyzing mainly two VeriGames...
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  19. 59
    by Chądzyńska Dominika, Gotlib Dariusz
    Published 2015-09-01
    ... specialists and game producers can bring interesting effects in the future. Although games are mainly made...
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    Article
  20. 60
    by Tulia Maria Cășvean
    Published 2015-12-01
    ... on defining their genre framework as opposed to labels or marketing tools used by the game producers – a...
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    Article