Showing 181 - 200 results of 543 for search '"Nintendo"', query time: 2.63s Refine Results
  1. 181
    by Herbert Rosenstingl
    Published 2010-06-01
    ...   Ein Spiel zum Spiele selbstbauen Verlag: Nintendo Genre: Minispiele Plattform: Nintendo...
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  2. 182
  3. 183
    by Durham, Yvonne.
    Published 1994
    ... is a case study of the U.S. home video game industry. Nintendo of America, Inc. used exclusive dealing...
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  4. 184
    by Holmdahl Arnman, Thea
    Published 2020
    ... Horizons (Nintendo/Nintendo EPD, 2020). Furthermore, the purpose of this essay is to understand which...
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  5. 185
    ... have been called the Nintendo generation. Such students are continually exposed to fast-paced sound...
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  6. 186
    ... Parkinson (DP) em 10 jogos do vídeo game Nintendo Wii Fit Plus®, com diferentes demandas motoras e...
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  7. 187
    by Santesson, Peder
    Published 2011
    ... producing companies, Sony, Microsoft and Nintendo. Using a qualitative approach I investigate how...
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  8. 188
  9. 189
    by Hend S. Al-Khalifa
    Published 2011-04-01
    ... for the Nintendo DSi game console. The paper starts by addressing the difficulties that emerged from the lack...
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  10. 190
    ... Objective: In this study, it was analyzed the use of the videogame console Nintendo Wii™ as a...
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  11. 191
    by Yi-An Chang, 張懿安
    Published 2008
    ... turning point for Japanese game industries. During the 1980s, Nintendo gathered players’ attention...
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  12. 192
    ... Parkinson (DP) em 10 jogos do vídeo game Nintendo Wii Fit Plus®, com diferentes demandas motoras e...
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  13. 193
  14. 194
    by Bieryla KA, Dold NM
    Published 2013-06-01
    ... the feasibility of using Nintendo's Wii Fit for training to improve clinical measures of balance in older...
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  15. 195
    by Chung, Yuan Shui, 鍾元水
    Published 2003
    ... history. The current two major game console leaders, SONY and Nintendo, used to have virtical integration...
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  16. 196
  17. 197
    by Alexandra Modenesi Lobo
    Published 2013
    ... do equilíbrio e marcha, um baseado no Nintendo Wii Fit® e o outro baseado em exercícios convencionais...
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  18. 198
    by Lobo, Alexandra Modenesi
    Published 2013
    ... equilíbrio e marcha, um baseado no Nintendo Wii Fit® e o outro baseado em exercícios convencionais sem a...
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  19. 199
    by Chao-Huang Chen, 陳朝煌
    Published 2014
    ..., and Nintendo gaming manufacture companies. When the companies announced new products release to the public, how...
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  20. 200
    by Cutler, Clare
    Published 2018
    ... of using digital gaming technology, such as the Nintendo Wii (Nintendo Co LTD), Xbox Kinect (Microsoft Corp...
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