Showing 1 - 20 results of 543 for search '"Nintendo"', query time: 1.24s Refine Results
  1. 1
    Subjects: ...Nintendo Switch...
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    by Tobias, James
    Published 2009
    ..., in terms of affect, of the “simple enjoyment” Nintendo designers claim characterizes use of the Wii-console...
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  7. 7
    by Jo-Wan Cheng, 程若婉
    Published 2008
    ... strategy analytic tools in researches and practices. The success and failure of the Nintendo’s product...
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    by Yu-Ting Chung, 鍾宇婷
    Published 2008
    ... another new choice in selecting recreation. Among many video game consoles, the spring up of Nintendo’s...
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  10. 10
    by Liou-Hong Jhou, 周柳宏
    Published 2015
    ... video game industrial leader, Nintendo, releases its “Super Famicom”. Until now, video game industry’s...
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    by KO HUNG LIN, 柯宏霖
    Published 2018
    ...碩士 === 建國科技大學 === 數位媒體設計系暨媒體與遊戲設計研究所 === 106 === The study focuses on Nintendo’s investing strategy...
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  13. 13
    by Ryo Eguchi, Masaki Takahashi
    Published 2018-02-01
    ...The Nintendo Wii Balance Board (WBB) has been suggested as an inexpensive, portable and accessible...
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    by Tosun, Semih
    Published 2009
    Subjects: ...Nintendo DS...
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    by Beckett, Andrew 1984-
    Published 2013
    ... and computational overhead by making use of the infrared sensor from a Nintendo Wii Remote Controller....
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    by Hui-Shuo Kung, 龔慧碩
    Published 2007
    ... disruptive product case –Nintendo’s Wii console as our research case and based on the previous frameworks...
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    by Ni-Ting Hsieh, 謝妮庭
    Published 2019
    ...碩士 === 國立臺灣大學 === 商學研究所 === 107 === Nintendo (Japanese hiragana pronunciation: にんてんどう) is a well...
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  18. 18
    by SHIH, SHU-HSUN, 施述巽
    Published 2019
    ... Nintendo Switch on movement training for students with special needs. The experimental design adopts...
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    by Pao-Fa Huang, 黃保發
    Published 2011
    ...碩士 === 國立臺北科技大學 === 電腦與通訊研究所 === 99 === The third-generation consoles of Nintendo using the Wii...
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