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2“... on more complex tasks – real-time strategy games. This study used StarCraft II artificial intelligence...”
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4by Mu Lin, Tao Wang, Xiao-Bo Li, Jinjun Liu, Yanfeng Wang, Yifan Zhu, Wei-Ping WangGet full text
Published 2019-01-01
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5by Räntilä, Axel“... that was used to test this analysis was StarCraft II: Heart of the Swarm. This topic was tested by first...”
Published 2015
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7“... strategy (RTS) game StarCraft 2. The main focus of the thesis is to evaluate the pathfinding capabilities...”
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8“... of commonly co-occuring actions. We use the fast-paced, professional eSport StarCraft 2 as a test case...”
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9by Lasse Juel Larsen“... computerspil StarCraft 2 fra Blizzard Intertainment. Batesons læringsteori vil ikke alene blive gennemgået, men...”
Published 2015-02-01
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10by Lasse Juel Larsen“... computerspil StarCraft 2 fra Blizzard Intertainment. Batesons læringsteori vil ikke alene blive gennemgået, men...”
Published 2015-02-01
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11“... electronic games. E-sports in Taiwan, like the League of Legends and StarCraft 2 and other popular games...”
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12“... real world task, the real-time strategy video game StarCraft 2. In this paper we analyze the influence...”
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13by Hafiz Muhammad Raza Ur Rehman, Byung-Won On, Devarani Devi Ningombam, Sungwon Yi, Gyu Sang Choi“... facilitated through the agents’ coordination with one another. We used the StarCraft 2 Learning...”
Published 2021-01-01
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14by Lin Po-Hong, 林泊宏“... game participation、information consumption、behavior and satisfaction of 《Star Craft II》players...”
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16by Byrö, Johannes“... novices, in the game StarCraft II. This is achieved with a lexical analysis of two StarCraft II...”
Published 2017
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17by Jönsson, Eric“.... This paper explains how their algorithm was implemented and evaluated in the context of StarCraft II a real...”
Published 2012
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18by Natalia Jakubowska, Paweł Dobrowolski, Natalia Rutkowska, Maciej Skorko, Monika Myśliwiec, Jakub Michalak, Aneta Brzezicka“... Strategy (RTS) video game StarCraft II can influence the ability to deploy visual attention measured...”
Published 2021-04-01
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20“... opponent according to the behaviors of players. This study uses the most popular game, Star Craft II...”
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