Showing 1 - 20 results of 24 for search '"StarCraft 2"', query time: 2.98s Refine Results
  1. 1
    by Chan Min Lee, Chang Wook Ahn
    Published 2021-04-01
    Subjects: ...StarCraft II...
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  2. 2
    by SHEN, YI-XING, 沈易星
    Published 2019
    ... on more complex tasks – real-time strategy games. This study used StarCraft II artificial intelligence...
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  3. 3
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  5. 5
    by Räntilä, Axel
    Published 2015
    ... that was used to test this analysis was StarCraft II: Heart of the Swarm.   This topic was tested by first...
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  6. 6
    by Salinas, Efren Julian
    Published 2013
    Subjects: ...Star Craft II...
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  7. 7
    by Pentikäinen, Filip, Sahlbom, Albin
    Published 2019
    ... strategy (RTS) game StarCraft 2. The main focus of the thesis is to evaluate the pathfinding capabilities...
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  8. 8
    ... of commonly co-occuring actions. We use the fast-paced, professional eSport StarCraft 2 as a test case...
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    Article
  9. 9
    by Lasse Juel Larsen
    Published 2015-02-01
    ... computerspil StarCraft 2 fra Blizzard Intertainment. Batesons læringsteori vil ikke alene blive gennemgået, men...
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    Article
  10. 10
    by Lasse Juel Larsen
    Published 2015-02-01
    ... computerspil StarCraft 2 fra Blizzard Intertainment. Batesons læringsteori vil ikke alene blive gennemgået, men...
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    Article
  11. 11
    by FENG,CHIEN-WEI, 馮健唯
    Published 2016
    ... electronic games. E-sports in Taiwan, like the League of Legends and StarCraft 2 and other popular games...
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  12. 12
    by Joseph J Thompson, Mark R Blair, Andrew J Henrey
    Published 2014-01-01
    ... real world task, the real-time strategy video game StarCraft 2. In this paper we analyze the influence...
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    Article
  13. 13
    ... facilitated through the agents’ coordination with one another. We used the StarCraft 2 Learning...
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  14. 14
    ... game participation、information consumption、behavior and satisfaction of 《Star Craft II》players...
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  15. 15
  16. 16
    by Byrö, Johannes
    Published 2017
    ... novices, in the game StarCraft II. This is achieved with a lexical analysis of two StarCraft II...
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  17. 17
    by Jönsson, Eric
    Published 2012
    .... This paper explains how their algorithm was implemented and evaluated in the context of StarCraft II a real...
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  18. 18
    ... Strategy (RTS) video game StarCraft II can influence the ability to deploy visual attention measured...
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  20. 20
    by Nai Yen Yang, 楊乃彥
    Published 2012
    ... opponent according to the behaviors of players. This study uses the most popular game, Star Craft II...
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