Showing 341 - 360 results of 869 for search '"mobile games"', query time: 1.39s Refine Results
  1. 341
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    ... the critical predictors of behavioral intention to play a popular mobile game, Pokemon Go, while walking, based...
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  7. 347
    by LIN, LIN, 林麟
    Published 2019
    ... on the relationship among mobile game addiction, serious leisure, learning engagement and learning burnout...
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  8. 348
    by LUO, TZY-CHIEH, 羅子傑
    Published 2018
    ... presented mobile gaming software industry with unprecedented business opportunities. Through analyzing data...
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  9. 349
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    by PI-LU WANG, 王碧祿
    Published 2017
    ...碩士 === 樹德科技大學 === 資訊管理系碩士班 === 105 === Mobil games which are not only rich content, dazzling audio...
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  11. 351
    by Yi-Chun Kuo, 郭奕君
    Published 2018
    ... uses experimental method which combines Mobile Game-based learning and Active Learning-Promotion...
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  12. 352
    by Cheng, Yu-Chum, 鄭鈺俊
    Published 2017
    ... data analysis. The results of this study indicate that: (1) the system quality cognition to mobile game...
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  13. 353
  14. 354
    by Shih-Tsen Wang, 王枻岑
    Published 2014
    ..., mobile games have become one of the most popular entertainment medium (Bose and Yang, 2011). This study...
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  15. 355
    by Chiu, Chun-Lin, 邱峻琳
    Published 2016
    ... attention on amusement.It increases consumers for demand and download intention of mobile games.The mobile...
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  18. 358
    by Stefano Macchia, Claudia Zanella
    Published 2014-09-01
    Subjects: ...mobile game learning...
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  19. 359
    by YEN, CHING-HSUEH, 顏敬學
    Published 2019
    ... in a new domain of application, “Travel Frog” Mobile Game, by highlighting a connection between...
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  20. 360
    by LIEN, PEI-YU, 連珮妤
    Published 2019
    ... students’ acceptance and perceptions on using mobile game Apps for self-learning to improve their English...
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