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Mobile learning
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342“... the critical predictors of behavioral intention to play a popular mobile game, Pokemon Go, while walking, based...”
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343by Patchen, Loral, Ellis, Lindsey, Ma, Tony Xuyen, Ott, Corilyn, Chang, Katie H K, Araya, Brook, Atreyapurapu, Sravanthi, Alyusuf, Amal, Gaines Lanzi, RobinGet full text
Published 2020-01-01
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347“... on the relationship among mobile game addiction, serious leisure, learning engagement and learning burnout...”
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348“... presented mobile gaming software industry with unprecedented business opportunities. Through analyzing data...”
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349“... to more and more increasing in the popularity of mobile games. The market share of mobile games...”
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350“...碩士 === 樹德科技大學 === 資訊管理系碩士班 === 105 === Mobil games which are not only rich content, dazzling audio...”
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351“... uses experimental method which combines Mobile Game-based learning and Active Learning-Promotion...”
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352“... data analysis. The results of this study indicate that: (1) the system quality cognition to mobile game...”
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353
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354“..., mobile games have become one of the most popular entertainment medium (Bose and Yang, 2011). This study...”
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355“... attention on amusement.It increases consumers for demand and download intention of mobile games.The mobile...”
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356by Wong, Rosa S, Tung, Keith TS, Wong, Hiu Tung, Ho, Frederick KW, Wong, Hing Sang, Fu, King-Wa, Pong, Ting Chuen, Chan, Ko Ling, Chow, Chun Bong, Ip, PatrickGet full text
Published 2020-06-01
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357“... BackgroundThe number of older adult gamers who play mobile games is growing...”
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359“... in a new domain of application, “Travel Frog” Mobile Game, by highlighting a connection between...”
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360“... students’ acceptance and perceptions on using mobile game Apps for self-learning to improve their English...”
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