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Mobile learning
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361“... is independent of the game content are placed in mobile games. The revenue from placing advertisements accounted...”
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362“... of mobile devices in Taiwan, mobile game becomes part of many users’ indispensable entertainment. Nowadays...”
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363“... the mobile game Pokémon Go players’ leisure motivation, involvement levels and physical-mental health...”
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365“.... There was a significant positive correlation between mobile game’s leisure motivation and leisure involvement...”
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368“... of mobile game addiction, learning performances and interpersonal relationship among senior school children...”
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370“... of attention with the mobile game Pokemon GO. With the combination of technology and games, the traditional...”
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371by Bogoan Kim, Daehyoung Lee, Aehong Min, Seungwon Paik, Georgia Frey, Scott Bellini, Kyungsik Han, Patrick C ShihGet full text
Published 2020-01-01
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372by Bogoan Kim, Daehyoung Lee, Aehong Min, Seungwon Paik, Georgia Frey, Scott Bellini, Kyungsik Han, Patrick C. Shih, Sunghoon Ivan LeeGet full text
Published 2020-01-01
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373“... enhanced applications are increasingly diverse,including mobile games application can be said that much...”
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375“...碩士 === 銘傳大學 === 企業管理學系碩士班 === 103 === This study selects the fans page of the mobile game “Tower...”
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376“... intentions in mobile game. Thus, the purpose of this study are: (1) The factors are suitable or not. (2...”
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