Showing 81 - 100 results of 869 for search '"mobile games"', query time: 1.84s Refine Results
  1. 81
    by LUIS PAULO SANTOS VALENTE
    Published 2011
    ... pervasive games possible. In the present work, we consider pervasive mobile games as context-aware games...
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  2. 82
  3. 83
  4. 84
    by Sra, Misha, Schmandt, Christopher M
    Published 2016
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  5. 85
    by Cheng-Wen Lin, 林政文
    Published 2015
    ... students’ main activities. This study investigates the relationship of playing mobile games, leisure...
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  6. 86
    by Yuen-Ki Chung, 鍾沅淇
    Published 2019
    ... for in-app purchases concerning Gacha-based mobile games. It was suggested that the Gacha model differs from...
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  7. 87
    by Hsien-Hsi Chiu, 邱顯熙
    Published 2019
    .... The mobile games market is a quick expanding industry. Asia is a big share in this industry. Japan, Korea...
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  8. 88
    by Gao, Chung-Wei, 高俊瑋
    Published 2016
    ... technique to study analysis mobile game patent document to find out latent technology trends and increase...
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  9. 89
    ... learning show significant differences. The conclusion of this study is that the use of mobile game-based...
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  10. 90
    by Wan-Hui Zhang, 張宛惠
    Published 2014
    ... and more companies develop mobile games for the mobile devices. A game which attracts more players to play...
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  11. 91
    by HSIAO-CHUN,YEN, 顏孝純
    Published 2019
    ... to the mobile game market. Users are highly interested in the mobile game itself because it can bring a pleasant...
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  12. 92
    by Yu-Ping, Hung, 洪玉屏
    Published 2011
    ... and interactive affected played the successful key point. In this reserah we divide the content of the mobile...
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  13. 93
    by Yi-Fan Chen, 陳怡帆
    Published 2013
    ... of mobile game. Through the wireless net, the quality of application programs in smartphones becomes...
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  14. 94
    by Hsin-Ying Tsai, 蔡欣穎
    Published 2014
    ... studies show that most mobile games focus on static and creative design, and therefore in order to make...
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  15. 95
  16. 96
    by LI, NAI-YU, 黎乃瑜
    Published 2017
    .... Besides e-commerce and community, the most worthy thing to pay attention is mobile game. The mobile phone...
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  17. 97
    by CHENG, YU-SHAN, 鄭宇珊
    Published 2017
    ... the influence of social comparison on the willingness to further participate in the mobile game and buying...
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  18. 98
    by Shi Yi Ping
    Published 2016-01-01
    ...Along with the rapid development of mobile games and the popularity of Google Android operating...
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  19. 99
  20. 100
    ... predict self-efficacy as the keys determinant factor that could affect player’s adoption of mobile games...
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