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81by LUIS PAULO SANTOS VALENTE“... pervasive games possible. In the present work, we consider pervasive mobile games as context-aware games...”
Published 2011
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85“... students’ main activities. This study investigates the relationship of playing mobile games, leisure...”
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86“... for in-app purchases concerning Gacha-based mobile games. It was suggested that the Gacha model differs from...”
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87“.... The mobile games market is a quick expanding industry. Asia is a big share in this industry. Japan, Korea...”
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88“... technique to study analysis mobile game patent document to find out latent technology trends and increase...”
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89by Huang, Yun-Wen, 黃韻文“... learning show significant differences. The conclusion of this study is that the use of mobile game-based...”
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90“... and more companies develop mobile games for the mobile devices. A game which attracts more players to play...”
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91“... to the mobile game market. Users are highly interested in the mobile game itself because it can bring a pleasant...”
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92“... and interactive affected played the successful key point. In this reserah we divide the content of the mobile...”
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93“... of mobile game. Through the wireless net, the quality of application programs in smartphones becomes...”
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94“... studies show that most mobile games focus on static and creative design, and therefore in order to make...”
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96“.... Besides e-commerce and community, the most worthy thing to pay attention is mobile game. The mobile phone...”
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97“... the influence of social comparison on the willingness to further participate in the mobile game and buying...”
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98by Shi Yi Ping“...Along with the rapid development of mobile games and the popularity of Google Android operating...”
Published 2016-01-01
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100“... predict self-efficacy as the keys determinant factor that could affect player’s adoption of mobile games...”
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