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Computer games / online games: strategy guides
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Multi-access edge computing
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1“...碩士 === 國立台灣體育學院 === 休閒運動管理研究所 === 95 === Internet brought the booming of online games...”
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2by Jagad, Lakshmi, Ms.Subjects: “...Online gaming...”
Published 2011
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4“... to computer has a new breakthrough. Online game industry has become emerging industry in the twentieth century...”
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5“... game industry has grown and popularized. Thus, online game companies need to launch a variety...”
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6“...碩士 === 國立臺灣大學 === 資訊管理學研究所 === 106 === The complexity of designing an online game has posed many...”
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8by María Alejandra Saucedo James, Ana del Rocío Fernández Torres, José Walter Sandoya Villafuerte“...The research focuses on knowing the characteristics of the attraction of online games...”
Published 2016-08-01
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9“... from the government, online gaming has thrived in Taiwan. However, with the flourishing of the online...”
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10“...’ behavior and psychology, customers’ loyalty and marketing of online games. Relatively few studies have...”
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11by Saarinen, T. (Teemu)“...Online gaming is the entertainment of the masses nowadays as it entertains hundreds of millions...”
Published 2017
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12by Pöyhtäri, A. (Aleksi)“... people together. Online games have been researched from many points of view. However, the research done...”
Published 2016
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13by Miriam G ClintonSubjects: “...Architecture, Minoan Crete, Online Gaming...”
Published 2021-04-01
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14by Sisca Stefany“...The development of online games is so high that leads many companies to compose games. To increase...”
Published 2014-05-01
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15“... the effects from variable life states and internet usage on online-game consumption behaviors and customer...”
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16“...The rapid growth of online game business in China arouses authors‘ interest to explore...”
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17by Nielsen, Daniel“...The aim of this thesis is to investigate players’ attitudes towards microtransactions within online...”
Published 2018
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19“... this phenomenon about Livestream and Online Game by Game Theory in this article. We will discuss this situation...”
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20“...碩士 === 國立臺北科技大學 === 商業自動化與管理研究所 === 99 === Online games nowadays becomes more and more diversified...”
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