Showing 1 - 15 results of 15 for search '3D ANIMATION', query time: 2.52s Refine Results
  1. 1
    by Yeh, Jun-Wei, 葉俊緯
    Published 2002
    ... to automatically transform 3D animal models to Chinese painting style. Inspired by the real painting process...
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  2. 2
    by I-Chen Lin, 林奕成
    Published 2003
    .... In this dissertation, an accurate and inexpensive procedure for estimating 3D facial and lip motion trajectories from...
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  3. 3
    by Hung-Te Lin, 林弘德
    Published 2004
    ... learning. We proposed a system with a simple user interface to easily create 2D or 3D animation with human...
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  4. 4
    by Kuen-Shiou Tsai, 蔡昆修
    Published 2011
    ... rendering is proposed for artists in animation studios to quickly grab stereoscopic effects in nearly final...
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  5. 5
    by Yungkang Wu, 伍永康
    Published 1999
    ...碩士 === 國立臺灣大學 === 資訊工程學研究所 === 87 === For many years, to synthize a realistic 3D head model on a...
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  6. 6
    by Chien-Feng Huang, 黃建峰
    Published 2000
    ..., where the 3D head model exhibits good animation features. After pose recovery, B\''ezier curves are used...
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  7. 7
    by Pei-Hsuan Tu, 杜佩璇
    Published 2003
    .... For 2D facial animation synthesis, these ratio images are used to generate dynamic textures. But for 3D...
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  8. 8
    by Yi-Ting Wu, 吳宜庭
    Published 2012
    ...碩士 === 國立臺灣大學 === 資訊網路與多媒體研究所 === 100 === Making facial animation of 3D characters is a difficult...
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  9. 9
    by Perng Kuo-Luen, 彭國倫
    Published 2001
    ... much progress over the years, it has mainly emphasized precise modeling for CAD and 3D animations...
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  10. 10
    by Pin-Chou Liu, 劉秉周
    Published 2003
    ... construction. Currently, the skeleton generated from a typical 3D model with 1000 to 10000 polygons takes less...
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  11. 11
    by Cheng-Sheng Hung, 洪振盛
    Published 2000
    ... with realistic texture mapping. In addition, extension from the 2 1/2-D head model to purely 3-D can also...
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  12. 12
    by Ming-Kai Hsieh, 謝名凱
    Published 2005
    ... motions of 3D characters all the times. Animated characters can make the scene more realistic and vivid...
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  13. 13
    by Meng-Chang Su, 蘇孟昌
    Published 2005
    .... That means ovices for 3D animation have to take more training to join into the industry. Systems with simpler...
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  14. 14
    by Kai-Hsuan Chen, 陳愷軒
    Published 2010
    ... a system that provides high level constraints to simplify complicated 3D deformation operations...
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  15. 15
    by Yu Chung Lee, 李郁中
    Published 2000
    ... by the standard, which is based on VRML97 — a famous industrial standard to describe 3D scene on the Internet...
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