Showing 1 - 20 results of 22 for search 'GAME PRODUCTION', query time: 0.70s Refine Results
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  7. 7
    by Ishihara, Masakazu
    Published 2011
    ... depreciation. In product categories such as CDs/DVDs and video games, the competition from used goods markets...
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  8. 8
    by Ishihara, Masakazu
    Published 2011
    ... depreciation. In product categories such as CDs/DVDs and video games, the competition from used goods markets...
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  9. 9
    by Niu, Di
    Published 2013
    ... on the trace analysis of a production Video-on-Demand (VoD) system, we propose time-series techniques...
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  10. 10
    by Niu, Di
    Published 2013
    ... on the trace analysis of a production Video-on-Demand (VoD) system, we propose time-series techniques...
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  11. 11
    by Cairns, Kate
    Published 2011
    ... in a widely-used career-education program called The Real Game, in which they are encouraged to become...
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  12. 12
    by Cairns, Kate
    Published 2011
    ... in a widely-used career-education program called The Real Game, in which they are encouraged to become...
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  13. 13
    by Tsuyuhara, Kunio
    Published 2011
    ... markets. In Chapter 1, I analyze a model of a two-period advice game. The decision maker chooses to retain...
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  14. 14
    by Tsuyuhara, Kunio
    Published 2011
    ... markets. In Chapter 1, I analyze a model of a two-period advice game. The decision maker chooses to retain...
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  15. 15
    by Rempel, Max
    Published 2010
    ... and supply for mobile phone services in which products are perceived as homogenous but consumers...
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  16. 16
    by Rempel, Max
    Published 2010
    ... and supply for mobile phone services in which products are perceived as homogenous but consumers...
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  17. 17
    by Pavlin, Justin Michael
    Published 2012
    ... discounts may lead to products being shifted from authorized retailers to discounted gray market channels...
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  18. 18
    by Pavlin, Justin Michael
    Published 2012
    ... discounts may lead to products being shifted from authorized retailers to discounted gray market channels...
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  19. 19
    by Goultiaeva, Alexandra
    Published 2014
    ... games are another type of problem that are naturally encoded in QBF. It is standard practice to use...
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  20. 20
    by Goultiaeva, Alexandra
    Published 2014
    ... games are another type of problem that are naturally encoded in QBF. It is standard practice to use...
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