Showing 1 - 17 results of 17 for search 'INTRODUCTION TO CREATIVE GAME DESIGN', query time: 0.88s Refine Results
  1. 1
    by ZHI-YING LIN, 林志穎
    Published 2018
    ...碩士 === 文藻外語大學 === 創意藝術產業研究所 === 106 === After the introduction of the German board game, board game...
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  2. 2
    by Pan,Yi-Chun, 潘怡君
    Published 2010
    ... is the creative meanings of grduate work---snake. There are creative ambition, story thinkings, the design...
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  3. 3
    by Chun-pin Lin, 林峻斌
    Published 2013
    ... are created by their imagination and creativity named as “Instinctive Games.” Some properties are used...
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  4. 4
    by CHIU, MING-YU, 邱旻淯
    Published 2017
    ... designs a game-based mobile application (app) of color teaching. It contains the knowledge of color...
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  5. 5
    by Ching-Lung Tseng, 曾慶瓏
    Published 2011
    ...’ participation. Key Words: Folk Dance、Mimic、Creative、Choreograph、Curriculum Design、action research ...
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  6. 6
    by CHANG, CHEN-HAN, 張宸翰
    Published 2016
    ... introduction in the way of games. 2. Improve the visibility of school by the popularization of the racing game...
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  7. 7
    by Chiu-Mei Wu, 吳秋梅
    Published 2010
    ... with earnest creative attitude and rich innovation in Taiwan. His specialty is utilizing word game to create...
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  8. 8
    by 李承道
    Published 2010
    ... of creative media such as, according to "King of Games" series of 11 works to explain. The conclusions reached...
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  9. 9
    by Chun-Rong Lin, 林椿蓉
    Published 2014
    ..., It is the idol App in some functions such as: socieal platform link or game design, and ease of interface...
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  10. 10
    by 羅妙如
    Published 2011
    ... elements used to define the object of dynamic expression of emotion,which provide designer the reference...
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  11. 11
    ...、and introduction to poetry appreciation. Design of appreciation and analysis of Tang poetry is composed...
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  12. 12
  13. 13
    by Hsien-Chung Chiu, 邱顯忠
    Published 2013
    ... that the design is the creativity curriculum, using perspective construction course to improve students’ capacity...
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  14. 14
    by Chia-Chang Hu, 胡家彰
    Published 2010
    ... invest; however, FamilyMart is never absent from this game and the author is lucky enough to participate...
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  15. 15
    by SHIH,YU-SHENG, 施裕聖
    Published 2018
    ... of the creations produced by the author during 2015 and 2017. The first chapter “Introduction” explains...
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  16. 16
    ... activity designs by games. From the findings and discussions in the research, we concluded: 1) move...
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  17. 17
    by TSAO,SU-WAN, 曹素婉
    Published 2018
    ... lot of efforts to make their promotion videos full of ingenuity and creativity as well as upload...
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