Showing 41 - 60 results of 76 for search 'INTRODUCTION TO CREATIVE GAME DESIGN', query time: 1.37s Refine Results
  1. 41
    Published 2009
    ... --- Design Guideline --- p.63 === Chapter 4.5 --- Opinion Mining Game Design --- p.65 === Chapter 4.5.1...
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  2. 42
    by J. C.V. Garzón, M. L. Magrini, E. Galembeck
    Published 2014-08-01
    ...Introduction and objectives: The New Media Consortium (NMC) Horizon Project defines educational...
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    Article
  3. 43
    ...、and introduction to poetry appreciation. Design of appreciation and analysis of Tang poetry is composed...
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  4. 44
  5. 45
    Published 2012
    ... design that involved the pre-test-post-test comparisons of four conditions (i.e., the game with a...
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  6. 46
    by Niazi, Sarfaraz K.
    Published 2011
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  7. 47
    by Hsien-Chung Chiu, 邱顯忠
    Published 2013
    ... that the design is the creativity curriculum, using perspective construction course to improve students’ capacity...
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  8. 48
    Published 2004
    ... of Tables --- p.VII === List of Figures --- p.VIII === Chapter CHAPTER 1 --- INTRODUCTION --- p.1...
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  9. 49
    by Lera Kamalova, Elvira Sabirova, V. Sadovaya
    Published 2019-11-01
    .... The introduction of a teacher's professional standard entails changes in training and retraining in higher...
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    Article
  10. 50
    by Zioga, Polina
    Published 2017
    ... the neuroscientific, computational, creative, performative and experimental challenges of the design...
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  11. 51
    Published 2012
    ... design while further testing the complementaritysolidarity hypothesis to make a comparative analysis...
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  12. 52
    Published 2012
    ..., service differentiation, and social applications. First, we develop a game theoretic model for studying...
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  13. 53
    by Chia-Chang Hu, 胡家彰
    Published 2010
    ... invest; however, FamilyMart is never absent from this game and the author is lucky enough to participate...
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  14. 54
    by Gierløff, Haakon
    Published 2014
    ... applications and games with Oculus Rift support have been created the last two years. Creative uses...
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  15. 55
    by SHIH,YU-SHENG, 施裕聖
    Published 2018
    ... of the creations produced by the author during 2015 and 2017. The first chapter “Introduction” explains...
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  16. 56
    Published 2007
    ... === Acknowledgements === Chapter Chapter One: --- Introduction --- p.7 === Chapter A. --- Background leading...
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  17. 57
    Published 1999
    ... bibliographical references (leaves 120-127). === Abstracts in English and Chinese. === Chapter 1 --- INTRODUCTION...
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  18. 58
    ... activity designs by games. From the findings and discussions in the research, we concluded: 1) move...
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  19. 59
    by M. Hobbs, D. Holley
    Published 2016-06-01
    ...This paper reports on the introduction of a set of 'Augmented Reality' (AR) tasks, offering...
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  20. 60
    by Piyanuch Silapachote, Ananta Srisuphab
    Published 2017-09-01
    ... for cognitive development, creative problem solving, algorithmic thinking and designs, and programming. How...
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    Article