Digital games based learning for history – problem solving or problematic?
This study follows the design and development of an educational digital game, Tales of Iona, which was designed to be used to promote understanding of the ancient Scottish island of Iona in upper primary or early secondary schools. The game was designed to combine clear pedagogical principles of tea...
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Format: | Article |
Language: | English |
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University of Aberdeen, School of Education
2021-05-01
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Series: | Education in the North |
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Online Access: | https://abdn.ac.uk/eitn/journal/652 |