A Real-Time Sculpting and Terrain Generation System for Interactive Content Creation

Volumetric representation is widely used in digital sculpting and terrain generation due to its highly modifiable characteristic. However, storing the entire raw voxel map requires a lot of memory, which limits its application on general machines. In this work, we propose to use a novel data structu...

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Bibliographic Details
Main Authors: Chien-Wen Chen, Min-Chun Hu, Wei-Ta Chu, Jun-Cheng Chen
Format: Article
Language:English
Published: IEEE 2021-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9514802/