Mechanism to capture learner’s interaction in VR-based learning environment: design and application

Abstract Virtual Reality (VR) is a multi-sensory technology that stimulates learning and has the potential for pedagogical applications. While researchers in VR have demonstrated several applications to support understanding and learning in STEM education, the research regarding which features of VR...

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Bibliographic Details
Main Authors: Rumana Pathan, Ramkumar Rajendran, Sahana Murthy
Format: Article
Language:English
Published: SpringerOpen 2020-10-01
Series:Smart Learning Environments
Subjects:
Online Access:http://link.springer.com/article/10.1186/s40561-020-00143-6