Applying constrained virtual environments to serious games for heritage

Virtual environments are an important aspect of serious games for heritage. However navigable three-dimensional (3D) environments can be costly and resource-intensive to create and for users to run. In this paper, we propose an alternative approach using “constrained virtual environments”, which pr...

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Bibliographic Details
Main Authors: Laurence Hanes, Robert Stone
Format: Article
Language:English
Published: Serious Games Society 2019-03-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/294