HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATION

THIS STUDY AIMED TO PERFORM AN EXPLORATORY ANALYSIS ON HEURISTIC EVALUATION OF VIDEOGAMES GRAPHICAL USER INTERFACES, CORRELATING THE HEURISTIC PRINCIPLES PROPOSED BY FEDEROFF (2002), DESURVIRE, CAPLAN AND TOTH (2004) AND NIELSEN (1994) WITH THE HEADS-UP DISPLAYS DESIGN-RELATED ASPECTS. THEORETIC FUN...

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Bibliographic Details
Main Authors: Raphael Schmitz da Silva, Ricardo Triska
Format: Article
Language:Portuguese
Published: Universidade Estadual do Oeste do Paraná 2012-09-01
Series:Travessias
Subjects:
Online Access:http://e-revista.unioeste.br/index.php/travessias/article/view/6215