HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATION
THIS STUDY AIMED TO PERFORM AN EXPLORATORY ANALYSIS ON HEURISTIC EVALUATION OF VIDEOGAMES GRAPHICAL USER INTERFACES, CORRELATING THE HEURISTIC PRINCIPLES PROPOSED BY FEDEROFF (2002), DESURVIRE, CAPLAN AND TOTH (2004) AND NIELSEN (1994) WITH THE HEADS-UP DISPLAYS DESIGN-RELATED ASPECTS. THEORETIC FUN...
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Universidade Estadual do Oeste do Paraná
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Online Access: | http://e-revista.unioeste.br/index.php/travessias/article/view/6215 |
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doaj-03f4c37da1a048f99a3f759b74df103f2020-11-25T03:30:32ZporUniversidade Estadual do Oeste do ParanáTravessias1982-59352012-09-01625222HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATIONRaphael Schmitz da SilvaRicardo TriskaTHIS STUDY AIMED TO PERFORM AN EXPLORATORY ANALYSIS ON HEURISTIC EVALUATION OF VIDEOGAMES GRAPHICAL USER INTERFACES, CORRELATING THE HEURISTIC PRINCIPLES PROPOSED BY FEDEROFF (2002), DESURVIRE, CAPLAN AND TOTH (2004) AND NIELSEN (1994) WITH THE HEADS-UP DISPLAYS DESIGN-RELATED ASPECTS. THEORETIC FUNDAMENTALS WERE GATHERED BY REVISION OF THE LITERATURE IN ORDER TO DEFINE THE APROACHED TERMINOLOGY AND CONCEPTS SUCH AS: USABILIT; PLAYABILITY; GENERAL HEURISTIC PRINCIPLES; AND VIDEOGAME EVALUATION ORIENTED HEURISTIC PRINCIPLES. AS RESULTS OF THIS STUDY, ENTRIES WERE MADE ABOUT THE VIABILITY OF HEURISTIC PRINCIPLES FOR EVALUATION OF VIDEOGAMES AND HUDS.http://e-revista.unioeste.br/index.php/travessias/article/view/6215interfaces gráficasheurísticausabilidadejogabilidadevideogames. |
collection |
DOAJ |
language |
Portuguese |
format |
Article |
sources |
DOAJ |
author |
Raphael Schmitz da Silva Ricardo Triska |
spellingShingle |
Raphael Schmitz da Silva Ricardo Triska HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATION Travessias interfaces gráficas heurística usabilidade jogabilidade videogames. |
author_facet |
Raphael Schmitz da Silva Ricardo Triska |
author_sort |
Raphael Schmitz da Silva |
title |
HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATION |
title_short |
HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATION |
title_full |
HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATION |
title_fullStr |
HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATION |
title_full_unstemmed |
HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATION |
title_sort |
heuristic principles in videogames huds evaluation |
publisher |
Universidade Estadual do Oeste do Paraná |
series |
Travessias |
issn |
1982-5935 |
publishDate |
2012-09-01 |
description |
THIS STUDY AIMED TO PERFORM AN EXPLORATORY ANALYSIS ON HEURISTIC EVALUATION OF VIDEOGAMES GRAPHICAL USER INTERFACES, CORRELATING THE HEURISTIC PRINCIPLES PROPOSED BY FEDEROFF (2002), DESURVIRE, CAPLAN AND TOTH (2004) AND NIELSEN (1994) WITH THE HEADS-UP DISPLAYS DESIGN-RELATED ASPECTS. THEORETIC FUNDAMENTALS WERE GATHERED BY REVISION OF THE LITERATURE IN ORDER TO DEFINE THE APROACHED TERMINOLOGY AND CONCEPTS SUCH AS: USABILIT; PLAYABILITY; GENERAL HEURISTIC PRINCIPLES; AND VIDEOGAME EVALUATION ORIENTED HEURISTIC PRINCIPLES. AS RESULTS OF THIS STUDY, ENTRIES WERE MADE ABOUT THE VIABILITY OF HEURISTIC PRINCIPLES FOR EVALUATION OF VIDEOGAMES AND HUDS. |
topic |
interfaces gráficas heurística usabilidade jogabilidade videogames. |
url |
http://e-revista.unioeste.br/index.php/travessias/article/view/6215 |
work_keys_str_mv |
AT raphaelschmitzdasilva heuristicprinciplesinvideogameshudsevaluation AT ricardotriska heuristicprinciplesinvideogameshudsevaluation |
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1724574993542545408 |