HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATION

THIS STUDY AIMED TO PERFORM AN EXPLORATORY ANALYSIS ON HEURISTIC EVALUATION OF VIDEOGAMES GRAPHICAL USER INTERFACES, CORRELATING THE HEURISTIC PRINCIPLES PROPOSED BY FEDEROFF (2002), DESURVIRE, CAPLAN AND TOTH (2004) AND NIELSEN (1994) WITH THE HEADS-UP DISPLAYS DESIGN-RELATED ASPECTS. THEORETIC FUN...

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Main Authors: Raphael Schmitz da Silva, Ricardo Triska
Format: Article
Language:Portuguese
Published: Universidade Estadual do Oeste do Paraná 2012-09-01
Series:Travessias
Subjects:
Online Access:http://e-revista.unioeste.br/index.php/travessias/article/view/6215
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spelling doaj-03f4c37da1a048f99a3f759b74df103f2020-11-25T03:30:32ZporUniversidade Estadual do Oeste do ParanáTravessias1982-59352012-09-01625222HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATIONRaphael Schmitz da SilvaRicardo TriskaTHIS STUDY AIMED TO PERFORM AN EXPLORATORY ANALYSIS ON HEURISTIC EVALUATION OF VIDEOGAMES GRAPHICAL USER INTERFACES, CORRELATING THE HEURISTIC PRINCIPLES PROPOSED BY FEDEROFF (2002), DESURVIRE, CAPLAN AND TOTH (2004) AND NIELSEN (1994) WITH THE HEADS-UP DISPLAYS DESIGN-RELATED ASPECTS. THEORETIC FUNDAMENTALS WERE GATHERED BY REVISION OF THE LITERATURE IN ORDER TO DEFINE THE APROACHED TERMINOLOGY AND CONCEPTS SUCH AS: USABILIT; PLAYABILITY; GENERAL HEURISTIC PRINCIPLES; AND VIDEOGAME EVALUATION ORIENTED HEURISTIC PRINCIPLES. AS RESULTS OF THIS STUDY, ENTRIES WERE MADE ABOUT THE VIABILITY OF HEURISTIC PRINCIPLES FOR EVALUATION OF VIDEOGAMES AND HUDS.http://e-revista.unioeste.br/index.php/travessias/article/view/6215interfaces gráficasheurísticausabilidadejogabilidadevideogames.
collection DOAJ
language Portuguese
format Article
sources DOAJ
author Raphael Schmitz da Silva
Ricardo Triska
spellingShingle Raphael Schmitz da Silva
Ricardo Triska
HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATION
Travessias
interfaces gráficas
heurística
usabilidade
jogabilidade
videogames.
author_facet Raphael Schmitz da Silva
Ricardo Triska
author_sort Raphael Schmitz da Silva
title HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATION
title_short HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATION
title_full HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATION
title_fullStr HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATION
title_full_unstemmed HEURISTIC PRINCIPLES IN VIDEOGAMES HUDS EVALUATION
title_sort heuristic principles in videogames huds evaluation
publisher Universidade Estadual do Oeste do Paraná
series Travessias
issn 1982-5935
publishDate 2012-09-01
description THIS STUDY AIMED TO PERFORM AN EXPLORATORY ANALYSIS ON HEURISTIC EVALUATION OF VIDEOGAMES GRAPHICAL USER INTERFACES, CORRELATING THE HEURISTIC PRINCIPLES PROPOSED BY FEDEROFF (2002), DESURVIRE, CAPLAN AND TOTH (2004) AND NIELSEN (1994) WITH THE HEADS-UP DISPLAYS DESIGN-RELATED ASPECTS. THEORETIC FUNDAMENTALS WERE GATHERED BY REVISION OF THE LITERATURE IN ORDER TO DEFINE THE APROACHED TERMINOLOGY AND CONCEPTS SUCH AS: USABILIT; PLAYABILITY; GENERAL HEURISTIC PRINCIPLES; AND VIDEOGAME EVALUATION ORIENTED HEURISTIC PRINCIPLES. AS RESULTS OF THIS STUDY, ENTRIES WERE MADE ABOUT THE VIABILITY OF HEURISTIC PRINCIPLES FOR EVALUATION OF VIDEOGAMES AND HUDS.
topic interfaces gráficas
heurística
usabilidade
jogabilidade
videogames.
url http://e-revista.unioeste.br/index.php/travessias/article/view/6215
work_keys_str_mv AT raphaelschmitzdasilva heuristicprinciplesinvideogameshudsevaluation
AT ricardotriska heuristicprinciplesinvideogameshudsevaluation
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