A Conceptual Engagement Framework for Gamified E-Learning Platform Activities

University students utilise e-learning resources to gain easy access to information and to make general enquiries. Such online environments offer alternatives to traditional learning, which is now considered expensive, and time-consuming with varying results. Student disengagement is reported as the...

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Bibliographic Details
Main Authors: Mohammed Abdulaziz Alsubhi, Noraidah Sahari, Tengku Siti Meriam Tengku Wook
Format: Article
Language:English
Published: Kassel University Press 2020-11-01
Series:International Journal of Emerging Technologies in Learning (iJET)
Subjects:
Online Access:https://online-journals.org/index.php/i-jet/article/view/15443