Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study

Abstract Background The use of gamification in higher education context has become popular in recent years with one aim of enhancing learning motivation, yet, it is unknown how physiotherapy students perceive gamified education experience. Using gamification together with multi-media patient case st...

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Main Author: Doris Yin Kei Chong
Format: Article
Language:English
Published: BMC 2019-05-01
Series:Archives of Physiotherapy
Subjects:
Online Access:http://link.springer.com/article/10.1186/s40945-019-0059-2
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spelling doaj-0d864e0f8d9f4721889ed526b3115c1f2020-11-25T03:00:52ZengBMCArchives of Physiotherapy2057-00822019-05-019111110.1186/s40945-019-0059-2Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method studyDoris Yin Kei Chong0Department of Educational Research, County South, Lancaster UniversityAbstract Background The use of gamification in higher education context has become popular in recent years with one aim of enhancing learning motivation, yet, it is unknown how physiotherapy students perceive gamified education experience. Using gamification together with multi-media patient case studies, this study explored whether and how gamified education motivated physiotherapy students’ learning. It also investigated how other factors such as class design and mechanics affected gamified experience. Method Six case studies in the subject Neurological Physiotherapy were transformed from paper-based cases to multi-media cases built by iSpring suite 8.1. Simulated, real or animated clients were used. Gamification mechanics such as leaderboards, scoring and prioritisation were embedded in the case studies. These gamified case studies were used in classes with Year-3 students enrolled in this subject. After taking these classes, 10 students participated in two focus groups and 32 students responded to a survey to share their experiences and perceptions on this pedagogy. Results Results showed that students perceived gamified education as motivating since this satisfied their competence and social needs and enhanced their self-efficacy. In addition, authentic patient videos, class activities that allowed conflict resolution and reflection, and the use of leaderboards were enablers in this gamified experience. Conclusion Future gamified education in physiotherapy can provide authentic experience through class designs and gamification mechanics to foster learning motivation. A suggested mapping of gamified lessons for physiotherapy education is provided based on the results of this study.http://link.springer.com/article/10.1186/s40945-019-0059-2GamificationMulti-mediaPhysiotherapy education
collection DOAJ
language English
format Article
sources DOAJ
author Doris Yin Kei Chong
spellingShingle Doris Yin Kei Chong
Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study
Archives of Physiotherapy
Gamification
Multi-media
Physiotherapy education
author_facet Doris Yin Kei Chong
author_sort Doris Yin Kei Chong
title Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study
title_short Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study
title_full Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study
title_fullStr Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study
title_full_unstemmed Benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study
title_sort benefits and challenges with gamified multi-media physiotherapy case studies: a mixed method study
publisher BMC
series Archives of Physiotherapy
issn 2057-0082
publishDate 2019-05-01
description Abstract Background The use of gamification in higher education context has become popular in recent years with one aim of enhancing learning motivation, yet, it is unknown how physiotherapy students perceive gamified education experience. Using gamification together with multi-media patient case studies, this study explored whether and how gamified education motivated physiotherapy students’ learning. It also investigated how other factors such as class design and mechanics affected gamified experience. Method Six case studies in the subject Neurological Physiotherapy were transformed from paper-based cases to multi-media cases built by iSpring suite 8.1. Simulated, real or animated clients were used. Gamification mechanics such as leaderboards, scoring and prioritisation were embedded in the case studies. These gamified case studies were used in classes with Year-3 students enrolled in this subject. After taking these classes, 10 students participated in two focus groups and 32 students responded to a survey to share their experiences and perceptions on this pedagogy. Results Results showed that students perceived gamified education as motivating since this satisfied their competence and social needs and enhanced their self-efficacy. In addition, authentic patient videos, class activities that allowed conflict resolution and reflection, and the use of leaderboards were enablers in this gamified experience. Conclusion Future gamified education in physiotherapy can provide authentic experience through class designs and gamification mechanics to foster learning motivation. A suggested mapping of gamified lessons for physiotherapy education is provided based on the results of this study.
topic Gamification
Multi-media
Physiotherapy education
url http://link.springer.com/article/10.1186/s40945-019-0059-2
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