Occlusion culling algorithm based on software visibility checks
Rendering of 3D scenes with big number of objects is computationally intensive. Occlusion culling methods are used to decrease the number of handled objects. We consider interactive occlusion culling methods that have spatial and time coherence. We propose algorithm to increase rendering performance...
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Format: | Article |
Language: | English |
Published: |
Ivannikov Institute for System Programming of the Russian Academy of Sciences
2018-10-01
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Series: | Труды Института системного программирования РАН |
Subjects: | |
Online Access: | https://ispranproceedings.elpub.ru/jour/article/view/483 |