3D computational modeling and perceptual analysis of kinetic depth effects
Abstract Humans have the ability to perceive kinetic depth effects, i.e., to perceived 3D shapes from 2D projections of rotating 3D objects. This process is based on a variety of visual cues such as lighting and shading effects. However, when such cues are weak or missing, perception can become faul...
Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
Published: |
SpringerOpen
2020-08-01
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Series: | Computational Visual Media |
Subjects: | |
Online Access: | https://doi.org/10.1007/s41095-020-0180-x |