Dvds, video games, and the cinema of interactions Dvds, video games, and the cinema of interactions

The “cinema of interactions” in the title of my paper alludes to Tom Gunning’s paradigmatic conception of early cinema as a “cinema of attractions.” Borrowing from the idea that electronic textuality marks what has been called the late age of print, I argue that the history of cinema up to the prese...

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Bibliographic Details
Main Author: Richard Grusin
Format: Article
Language:English
Published: Universidade Federal de Santa Catarina 2008-04-01
Series:Ilha do Desterro
Subjects:
Online Access:http://www.periodicos.ufsc.br/index.php/desterro/article/view/9778