Late Line-of-Sight Check and Prioritized Trees for Path Planning
How to generate a safe and high-quality path for a moving robot is a classical issue. The relative solution is also suitable for computer games and animation. To make the problem simpler, it is common to discretize the continuous planning space into grids, with blocked cells to represent obstacles....
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2019-08-01
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Series: | Applied Sciences |
Subjects: | |
Online Access: | https://www.mdpi.com/2076-3417/9/17/3448 |