Using Gamification and Social Incentives to Increase Physical Activity and Related Social Cognition among Undergraduate Students in Shanghai, China

Gamification and social incentives are promising strategies to increase the effectiveness of web-based physical activity (PA) interventions by improving engagement. In this study, we designed a PA intervention integrating gamification and social incentives based on the most popular social networking...

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Main Authors: Dandan Mo, Mi Xiang, Mengyun Luo, Yuanyuan Dong, Yue Fang, Shunxing Zhang, Zhiruo Zhang, Huigang Liang
Format: Article
Language:English
Published: MDPI AG 2019-03-01
Series:International Journal of Environmental Research and Public Health
Subjects:
Online Access:http://www.mdpi.com/1660-4601/16/5/858
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spelling doaj-20b203ac9000482fb90cdc13d286a9c92020-11-25T02:14:52ZengMDPI AGInternational Journal of Environmental Research and Public Health1660-46012019-03-0116585810.3390/ijerph16050858ijerph16050858Using Gamification and Social Incentives to Increase Physical Activity and Related Social Cognition among Undergraduate Students in Shanghai, ChinaDandan Mo0Mi Xiang1Mengyun Luo2Yuanyuan Dong3Yue Fang4Shunxing Zhang5Zhiruo Zhang6Huigang Liang7School of Public Health, Shanghai Jiao Tong University, Shanghai 200025, ChinaSchool of Public Health, Shanghai Jiao Tong University, Shanghai 200025, ChinaSchool of Public Health, Shanghai Jiao Tong University, Shanghai 200025, ChinaSchool of Public Health, Shanghai Jiao Tong University, Shanghai 200025, ChinaSchool of Public Health, Shanghai Jiao Tong University, Shanghai 200025, ChinaScarsdale High School, Scarsdale, NY 10583, USASchool of Public Health, Shanghai Jiao Tong University, Shanghai 200025, ChinaCollege of Business, East Carolina University, Greenville, NC 27858, USAGamification and social incentives are promising strategies to increase the effectiveness of web-based physical activity (PA) interventions by improving engagement. In this study, we designed a PA intervention integrating gamification and social incentives based on the most popular social networking service in China, WeChat. A controlled trial involving 52 Chinese undergraduate students was implemented to evaluate the effectiveness of the intervention. Subjects in the intervention group received a 7-week intervention. PA behavior and related social cognitive variables according to the theory of planned behavior were measured at the baseline and after the intervention. Daily physical activity duration was measured during the intervention. The results showed that PA-related subjective norms, perceived behavior control, and intention, as well as self-reported vigorous physical activity and moderate physical activity in the intervention group, were increased after the intervention, compared with the control group (p <0.05). During the intervention, perceived daily physical activity duration in the intervention group was on the rise, while it declined in the control group (p <0.001). The findings indicate that WeChat-based intervention integrating gamification and social incentives could effectively increase subjectively measured PA and related social cognition among Chinese undergraduate students and that it is a promising way to ameliorate the problem of insufficient PA among youths.http://www.mdpi.com/1660-4601/16/5/858physical activitygamificationsocial incentivessocial networking serviceWeChatundergraduate students
collection DOAJ
language English
format Article
sources DOAJ
author Dandan Mo
Mi Xiang
Mengyun Luo
Yuanyuan Dong
Yue Fang
Shunxing Zhang
Zhiruo Zhang
Huigang Liang
spellingShingle Dandan Mo
Mi Xiang
Mengyun Luo
Yuanyuan Dong
Yue Fang
Shunxing Zhang
Zhiruo Zhang
Huigang Liang
Using Gamification and Social Incentives to Increase Physical Activity and Related Social Cognition among Undergraduate Students in Shanghai, China
International Journal of Environmental Research and Public Health
physical activity
gamification
social incentives
social networking service
WeChat
undergraduate students
author_facet Dandan Mo
Mi Xiang
Mengyun Luo
Yuanyuan Dong
Yue Fang
Shunxing Zhang
Zhiruo Zhang
Huigang Liang
author_sort Dandan Mo
title Using Gamification and Social Incentives to Increase Physical Activity and Related Social Cognition among Undergraduate Students in Shanghai, China
title_short Using Gamification and Social Incentives to Increase Physical Activity and Related Social Cognition among Undergraduate Students in Shanghai, China
title_full Using Gamification and Social Incentives to Increase Physical Activity and Related Social Cognition among Undergraduate Students in Shanghai, China
title_fullStr Using Gamification and Social Incentives to Increase Physical Activity and Related Social Cognition among Undergraduate Students in Shanghai, China
title_full_unstemmed Using Gamification and Social Incentives to Increase Physical Activity and Related Social Cognition among Undergraduate Students in Shanghai, China
title_sort using gamification and social incentives to increase physical activity and related social cognition among undergraduate students in shanghai, china
publisher MDPI AG
series International Journal of Environmental Research and Public Health
issn 1660-4601
publishDate 2019-03-01
description Gamification and social incentives are promising strategies to increase the effectiveness of web-based physical activity (PA) interventions by improving engagement. In this study, we designed a PA intervention integrating gamification and social incentives based on the most popular social networking service in China, WeChat. A controlled trial involving 52 Chinese undergraduate students was implemented to evaluate the effectiveness of the intervention. Subjects in the intervention group received a 7-week intervention. PA behavior and related social cognitive variables according to the theory of planned behavior were measured at the baseline and after the intervention. Daily physical activity duration was measured during the intervention. The results showed that PA-related subjective norms, perceived behavior control, and intention, as well as self-reported vigorous physical activity and moderate physical activity in the intervention group, were increased after the intervention, compared with the control group (p <0.05). During the intervention, perceived daily physical activity duration in the intervention group was on the rise, while it declined in the control group (p <0.001). The findings indicate that WeChat-based intervention integrating gamification and social incentives could effectively increase subjectively measured PA and related social cognition among Chinese undergraduate students and that it is a promising way to ameliorate the problem of insufficient PA among youths.
topic physical activity
gamification
social incentives
social networking service
WeChat
undergraduate students
url http://www.mdpi.com/1660-4601/16/5/858
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