Nano-Games for Cultural Venues: the HEAL game
Many are the times when visitors leave an exhibition without a clue about its message. In an effort to eliminate this phenomenon, museums, institutes and organisations (MIOs) adopt more attractive, engaging and fun content to provide a high quality and fast learning experience. Games seem to be an...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
Serious Games Society
2020-05-01
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Series: | International Journal of Serious Games |
Subjects: | |
Online Access: | http://journal.seriousgamessociety.org/index.php/IJSG/article/view/344 |