Nano-Games for Cultural Venues: the HEAL game

Many are the times when visitors leave an exhibition without a clue about its message. In an effort to eliminate this phenomenon, museums, institutes and organisations (MIOs) adopt more attractive, engaging and fun content to provide a high quality and fast learning experience. Games seem to be an...

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Bibliographic Details
Main Authors: Jenny Rompa, Georgios Lepouras, Angeliki Antoniou, Joao Pequenão
Format: Article
Language:English
Published: Serious Games Society 2020-05-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/344