EmoHeart: Conveying Emotions in Second Life Based on Affect Sensing from Text

The 3D virtual world of “Second Life” imitates a form of real life by providing a space for rich interactions and social events. Second Life encourages people to establish or strengthen interpersonal relations, to share ideas, to gain new experiences, and to feel genuine emotions accompanying all ad...

Full description

Bibliographic Details
Main Authors: Alena Neviarouskaya, Helmut Prendinger, Mitsuru Ishizuka
Format: Article
Language:English
Published: Hindawi Limited 2010-01-01
Series:Advances in Human-Computer Interaction
Online Access:http://dx.doi.org/10.1155/2010/209801