Impact of Gamification on the Self-Efficacy and Motivation to Quit of Smokers: Observational Study of Two Gamified Smoking Cessation Mobile Apps
BackgroundThe proportion of smokers making quit attempts and the proportion of smokers successfully quitting have been decreasing over the past few years. Previous studies have shown that smokers with high self-efficacy and motivation to quit have an increased likelihood of q...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
JMIR Publications
2021-04-01
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Series: | JMIR Serious Games |
Online Access: | https://games.jmir.org/2021/2/e27290 |