Automatic Generation of Dynamic Skin Deformation for Animated Characters
Since non-automatic rigging requires heavy human involvements, and various automatic rigging algorithms are less efficient in terms of computational efficiency, especially for current curve-based skin deformation methods, identifying the iso-parametric curves and creating the animation skeleton requ...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2018-03-01
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Series: | Symmetry |
Subjects: | |
Online Access: | http://www.mdpi.com/2073-8994/10/4/89 |