Automatic Generation of Dynamic Skin Deformation for Animated Characters

Since non-automatic rigging requires heavy human involvements, and various automatic rigging algorithms are less efficient in terms of computational efficiency, especially for current curve-based skin deformation methods, identifying the iso-parametric curves and creating the animation skeleton requ...

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Bibliographic Details
Main Authors: Shaojun Bian, Anzong Zheng, Ehtzaz Chaudhry, Lihua You, Jian J. Zhang
Format: Article
Language:English
Published: MDPI AG 2018-03-01
Series:Symmetry
Subjects:
Online Access:http://www.mdpi.com/2073-8994/10/4/89