Gamification Applied in Computer Science Education: A Preliminary Approach

This paper presents a preliminary approach for implementing a gamification-based system that can be used by the bachelor’s degree program students from our faculty in order to improve their computer science learning experience. Based on the state-of-art elements specific to gamification and on a bri...

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Bibliographic Details
Main Author: Bogdan IANCU
Format: Article
Language:English
Published: INFOREC Association 2019-09-01
Series:Economy Informatics
Subjects:
Online Access:http://www.economyinformatics.ase.ro/content/EN19/06%20-%20iancu.pdf